From f3bacbe9670df23faf95280ee5629cf982e9ff6b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Kat=20March=C3=A1n?= <kzm@zkat.tech>
Date: Fri, 14 Jan 2022 22:48:33 -0800
Subject: [PATCH] docs: simplify features section

---
 README.md  | 4 ----
 src/lib.rs | 4 ----
 2 files changed, 8 deletions(-)

diff --git a/README.md b/README.md
index 9f838bc..257722e 100644
--- a/README.md
+++ b/README.md
@@ -16,11 +16,7 @@ See [the documentation](https://docs.rs/big-brain) for more details.
 
 * Highly concurrent/parallelizable evaluation.
 * Integrates smoothly with Bevy.
-* Easy AI definition using idiomatic Rust builders. You don't have to be some genius to define behavior that _feels_ realistic to players.
-* High performance--supports hundreds of thousands of concurrent AIs.
-* Graceful degradation--can be configured such that the less frame time is available, the slower an AI might "seem", without dragging down framerates, by simply processing fewer events per tick.
 * Proven game AI model.
-* Low code overhead--you only define two types of application-dependent things, and everything else is building blocks!
 * Highly composable and reusable.
 * State machine-style continuous actions/behaviors.
 * Action cancellation.
diff --git a/src/lib.rs b/src/lib.rs
index 3b11456..de6763e 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -15,11 +15,7 @@ See [the documentation](https://docs.rs/big-brain) for more details.
 
 * Highly concurrent/parallelizable evaluation.
 * Integrates smoothly with Bevy.
-* Easy AI definition using idiomatic Rust builders. You don't have to be some genius to define behavior that _feels_ realistic to players.
-* High performance--supports hundreds of thousands of concurrent AIs.
-* Graceful degradation--can be configured such that the less frame time is available, the slower an AI might "seem", without dragging down framerates, by simply processing fewer events per tick.
 * Proven game AI model.
-* Low code overhead--you only define two types of application-dependent things, and everything else is building blocks!
 * Highly composable and reusable.
 * State machine-style continuous actions/behaviors.
 * Action cancellation.
-- 
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