use bevy::asset::LoadState; use bevy::prelude::*; use crate::assets::{AssetTypeLoader, SpriteSheetConfig}; use crate::system::AppState; pub fn start_preload_resources( mut _commands: Commands, mut next_state: ResMut<NextState<AppState>>, ) { // TODO: Add preload commands here next_state.set(AppState::Setup); } pub fn start_load_resources(mut loader: AssetTypeLoader) {} pub fn check_load_resources(loader: AssetTypeLoader, mut next_state: ResMut<NextState<AppState>>) { let load_states = loader.get_all_load_state(); if load_states.iter().all(|state| *state == LoadState::Loaded) { info!("Assets loaded successfully"); next_state.set(AppState::InGame); } }