use bevy::prelude::App; fn main() { App::new() .add_plugins(game_core::system::SystemPluginSet) .add_plugins(game_core::assets::AssetLoadingPlugin) .add_plugins(game_core::assets::ConfigsPlugin) .add_plugins(game_core::entities::EntityPluginSet) .add_plugins(game_core::debug::DebugPlugin) .add_plugins(bevy_rapier2d::plugin::RapierPhysicsPlugin::<()>::pixels_per_meter(18.0)) .add_plugins(micro_musicbox::CombinedAudioPlugins::< game_core::assets::AssetHandles, >::new()) .add_plugins(micro_ldtk::MicroLDTKPlugin) .run(); }