use bevy::asset::AssetServerSettings; use bevy::prelude::*; use bevy::render::texture::ImageSettings; use bevy::window::PresentMode; use crate::system::camera::spawn_orthographic_camera; #[cfg(target_arch = "wasm32")] pub fn get_asset_path_string() -> String { String::from("assets") } #[cfg(not(target_arch = "wasm32"))] pub fn get_asset_path_string() -> String { std::env::current_dir() .unwrap() .join("assets") .to_str() .unwrap() .to_string() } pub struct DefaultResourcesPlugin; impl Plugin for DefaultResourcesPlugin { fn build(&self, app: &mut App) { app.insert_resource(WindowDescriptor { width: 1280.0, height: 720.0, resizable: true, title: String::from("Bevy 2D Template"), present_mode: PresentMode::AutoNoVsync, ..Default::default() }) .insert_resource(ImageSettings::default_nearest()) .insert_resource(Msaa { samples: 1 }) .insert_resource(ClearColor(Color::hex("040720").unwrap())) .insert_resource(AssetServerSettings { asset_folder: get_asset_path_string(), watch_for_changes: false, }); } }