// Common functions for examples use crate::{ cosmic_edit::ReadOnly, prelude::*, primary::CameraFilter, ChangedCosmicWidgetSize, CosmicWidgetSize, }; use bevy::{ecs::query::QueryData, window::PrimaryWindow}; use cosmic_text::Edit; /// Trait for adding color conversion from [`bevy::prelude::Color`] to [`cosmic_text::Color`] pub trait ColorExtras { fn to_cosmic(self) -> CosmicColor; } impl<T: Into<Color>> ColorExtras for T { fn to_cosmic(self) -> CosmicColor { let Srgba { red, green, blue, alpha, } = Into::<Color>::into(self).to_srgba(); CosmicColor::rgba( (red * 255.) as u8, (green * 255.) as u8, (blue * 255.) as u8, (alpha * 255.) as u8, ) } } /// System to unfocus editors when \[Esc\] is pressed pub fn deselect_editor_on_esc(i: Res<ButtonInput<KeyCode>>, mut focus: ResMut<FocusedWidget>) { if i.just_pressed(KeyCode::Escape) { focus.0 = None; } } /// System to allow focus on click for sprite widgets pub fn change_active_editor_sprite( mut commands: Commands, windows: Query<&Window, With<PrimaryWindow>>, buttons: Res<ButtonInput<MouseButton>>, mut cosmic_edit_query: Query< (&mut Sprite, &GlobalTransform, &Visibility, Entity), (With<CosmicEditBuffer>, Without<ReadOnly>), >, camera_q: Query<(&Camera, &GlobalTransform), CameraFilter>, ) { let window = windows.single(); let (camera, camera_transform) = camera_q.single(); if buttons.just_pressed(MouseButton::Left) { for (sprite, node_transform, visibility, entity) in &mut cosmic_edit_query.iter_mut() { if visibility == Visibility::Hidden { continue; } let size = sprite.custom_size.unwrap_or(Vec2::ONE); let x_min = node_transform.affine().translation.x - size.x / 2.; let y_min = node_transform.affine().translation.y - size.y / 2.; let x_max = node_transform.affine().translation.x + size.x / 2.; let y_max = node_transform.affine().translation.y + size.y / 2.; if let Some(pos) = window.cursor_position() { if let Ok(pos) = camera.viewport_to_world_2d(camera_transform, pos) { if x_min < pos.x && pos.x < x_max && y_min < pos.y && pos.y < y_max { commands.insert_resource(FocusedWidget(Some(entity))) }; } }; } } } /// System to allow focus on click for UI widgets pub fn change_active_editor_ui( mut interaction_query: Query< (&Interaction, Entity), ( Changed<Interaction>, Without<ReadOnly>, With<CosmicEditBuffer>, ), >, mut focussed_widget: ResMut<FocusedWidget>, ) { for (interaction, entity) in interaction_query.iter_mut() { if let Interaction::Pressed = interaction { *focussed_widget = FocusedWidget(Some(entity)); } } } /// System to print editor text content on change pub fn print_editor_text( text_inputs_q: Query<&CosmicEditor>, mut previous_value: Local<Vec<String>>, ) { for text_input in text_inputs_q.iter() { let current_text: Vec<String> = text_input.with_buffer(|buf| { buf.lines .iter() .map(|bl| bl.text().to_string()) .collect::<Vec<_>>() }); if current_text == *previous_value { return; } previous_value.clone_from(¤t_text); info!("Widget text: {:?}", current_text); } } /// Quick utility to print the name of an entity if available #[derive(QueryData)] struct DebugName { name: Option<&'static Name>, entity: Entity, } impl std::fmt::Debug for DebugNameItem<'_> { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { // write!(f, "{:?} {:?}", self.name, self.entity) match self.name { Some(name) => write!(f, "DebugName::Name({:?})", name), None => write!(f, "Entity({:?})", self.entity), } } } /// Debug print the size of all editors #[allow(dead_code)] #[allow(private_interfaces)] pub fn print_editor_sizes( editors: Query<(CosmicWidgetSize, DebugName), (With<CosmicEditor>, ChangedCosmicWidgetSize)>, ) { for (size, name) in editors.iter() { println!("Size of editor {:?} is: {:?}", name, size.logical_size()); } } /// Calls javascript to get the current timestamp #[cfg(target_arch = "wasm32")] pub(crate) fn get_timestamp() -> f64 { js_sys::Date::now() } /// Utility function to get the current unix timestamp #[cfg(not(target_arch = "wasm32"))] #[allow(dead_code)] // idk why this isn't used pub(crate) fn get_timestamp() -> f64 { use std::time::SystemTime; use std::time::UNIX_EPOCH; let duration = SystemTime::now().duration_since(UNIX_EPOCH).unwrap(); duration.as_millis() as f64 }