use crate::buffer::BufferExtras; use bevy::prelude::*; use cosmic_text::{Cursor, Edit, Selection, Shaping}; use unicode_segmentation::UnicodeSegmentation; use crate::{ input::{input_mouse, kb_input_text, kb_move_cursor}, CosmicBuffer, CosmicEditor, CosmicFontSystem, DefaultAttrs, Render, }; pub struct PasswordPlugin; impl Plugin for PasswordPlugin { fn build(&self, app: &mut App) { app.add_systems(PreUpdate, (hide_password_text.before(input_mouse),)) .add_systems( Update, (restore_password_text .before(kb_input_text) .after(kb_move_cursor),), ) .add_systems( PostUpdate, ( hide_password_text.before(Render), restore_password_text.after(Render), ), ); } } #[derive(Component)] pub struct Password { real_text: String, glyph: char, } impl Default for Password { fn default() -> Self { Self { real_text: Default::default(), glyph: '●', } } } fn hide_password_text( mut q: Query<( &mut Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (mut password, mut buffer, attrs, editor_opt) in q.iter_mut() { if let Some(mut editor) = editor_opt { let mut cursor = editor.cursor(); let mut selection = editor.selection(); editor.with_buffer_mut(|buffer| { let text = buffer.get_text(); // Translate cursor to correct position for blocker glyphs let translate_cursor = |c: &mut Cursor| { let (pre, _post) = text.split_at(c.index); let graphemes = pre.graphemes(true).count(); c.index = graphemes * password.glyph.len_utf8(); }; translate_cursor(&mut cursor); // Translate selection cursor match selection { Selection::None => {} Selection::Line(ref mut c) => { translate_cursor(c); } Selection::Word(ref mut c) => { translate_cursor(c); } Selection::Normal(ref mut c) => { translate_cursor(c); } } // Update text to blockers buffer.set_text( &mut font_system, password .glyph .to_string() .repeat(text.graphemes(true).count()) .as_str(), attrs.as_attrs(), Shaping::Advanced, ); password.real_text = text; }); editor.set_cursor(cursor); editor.set_selection(selection); continue; } let text = buffer.get_text(); buffer.set_text( &mut font_system, password.glyph.to_string().repeat(text.len()).as_str(), attrs.as_attrs(), ); password.real_text = text; } } fn restore_password_text( mut q: Query<( &Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (password, mut buffer, attrs, editor_opt) in q.iter_mut() { if let Some(mut editor) = editor_opt { let mut cursor = editor.cursor(); let mut selection = editor.selection(); editor.with_buffer_mut(|buffer| { let text = buffer.get_text(); // Find cursor position and translate back to correct position in real text let restore_cursor = |c: &mut Cursor| { let (pre, _post) = text.split_at(c.index); let graphemes = pre.graphemes(true).count(); let mut n_i = 0; if let Some((i, _)) = password.real_text.grapheme_indices(true).nth(graphemes) { n_i = i; } else if c.index > 0 { n_i = password.real_text.len(); } c.index = n_i; }; restore_cursor(&mut cursor); // Translate selection cursor match selection { Selection::None => {} Selection::Line(ref mut c) => { restore_cursor(c); } Selection::Word(ref mut c) => { restore_cursor(c); } Selection::Normal(ref mut c) => { restore_cursor(c); } } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), Shaping::Advanced, ); }); editor.set_cursor(cursor); editor.set_selection(selection); continue; } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), ); } }