use std::path::Path; use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*, window::PrimaryWindow}; use bevy_cosmic_edit::{ create_cosmic_font_system, spawn_cosmic_edit, ActiveEditor, CosmicEditMeta, CosmicEditPlugin, CosmicEditSprite, CosmicFont, CosmicFontConfig, CosmicMetrics, CosmicNode, CosmicText, CosmicTextPos, }; use cosmic_text::AttrsOwned; fn setup( mut commands: Commands, windows: Query<&Window, With<PrimaryWindow>>, mut cosmic_fonts: ResMut<Assets<CosmicFont>>, ) { let primary_window = windows.single(); let camera_bundle = Camera2dBundle { camera_2d: Camera2d { clear_color: ClearColorConfig::Custom(Color::WHITE), }, ..default() }; commands.spawn(camera_bundle); let font_bytes: &[u8] = include_bytes!("../assets/fonts/VictorMono-Regular.ttf"); let cosmic_font_config = CosmicFontConfig { fonts_dir_path: None, font_bytes: Some(vec![font_bytes]), load_system_fonts: true, }; let font_system = create_cosmic_font_system(cosmic_font_config); let font_system_handle: Handle<CosmicFont> = cosmic_fonts.add(CosmicFont(font_system)); let mut attrs = cosmic_text::Attrs::new(); attrs = attrs.family(cosmic_text::Family::Name("Victor Mono")); attrs = attrs.color(cosmic_text::Color::rgb(0x94, 0x00, 0xD3)); let scale_factor = primary_window.scale_factor() as f32; let cosmic_edit_meta = CosmicEditMeta { text: CosmicText::OneStyle("😀😀😀 x => y".to_string()), attrs: AttrsOwned::new(attrs), text_pos: CosmicTextPos::Center, bg: Color::WHITE, metrics: CosmicMetrics { font_size: 14., line_height: 18., scale_factor, }, font_system_handle, node: CosmicNode::Sprite(CosmicEditSprite { transform: Transform { translation: Vec3::new(0., 0., 1.), ..default() }, }), size: Some((primary_window.width(), primary_window.height())), readonly: false, bg_image: None, }; let cosmic_edit = spawn_cosmic_edit(&mut commands, &mut cosmic_fonts, cosmic_edit_meta); commands.insert_resource(ActiveEditor { entity: Some(cosmic_edit), }); } fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(CosmicEditPlugin) .add_systems(Startup, setup) .run(); }