use crate::*; use bevy::{prelude::*, render::render_resource::Extent3d}; use cosmic_text::{Color, Edit, SwashCache}; use image::{imageops::FilterType, GenericImageView}; #[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)] pub struct RenderSet; pub struct RenderPlugin; impl Plugin for RenderPlugin { fn build(&self, app: &mut App) { app.insert_resource(SwashCacheState { swash_cache: SwashCache::new(), }) .add_systems(Update, blink_cursor) .add_systems( PostUpdate, (render_texture,).in_set(RenderSet).after(WidgetSet), ); } } #[derive(Resource)] pub(crate) struct SwashCacheState { pub swash_cache: SwashCache, } pub fn blink_cursor(mut q: Query<&mut CosmicEditor, Without<ReadOnly>>, time: Res<Time>) { for mut e in q.iter_mut() { e.cursor_timer.tick(time.delta()); if e.cursor_timer.just_finished() { e.cursor_visible = !e.cursor_visible; e.set_redraw(true); } } } fn draw_pixel(buffer: &mut [u8], width: i32, height: i32, x: i32, y: i32, color: Color) { let a_a = color.a() as u32; if a_a == 0 { // Do not draw if alpha is zero return; } if y < 0 || y >= height { // Skip if y out of bounds return; } if x < 0 || x >= width { // Skip if x out of bounds return; } let offset = (y as usize * width as usize + x as usize) * 4; let bg = bevy::prelude::Color::rgba_u8( buffer[offset], buffer[offset + 1], buffer[offset + 2], buffer[offset + 3], ); // TODO: if alpha is 100% or bg is empty skip blending let fg = bevy::prelude::Color::rgba_u8(color.r(), color.g(), color.b(), color.a()); let premul = fg * Vec3::splat(color.a() as f32 / 255.0); let out = premul + bg * (1.0 - fg.a()); buffer[offset + 2] = (out.b() * 255.0) as u8; buffer[offset + 1] = (out.g() * 255.0) as u8; buffer[offset] = (out.r() * 255.0) as u8; buffer[offset + 3] = (out.a() * 255.0) as u8; } fn render_texture( mut query: Query<( Option<&mut CosmicEditor>, &mut CosmicBuffer, &DefaultAttrs, &CosmicBackgroundImage, &CosmicBackgroundColor, &CursorColor, &SelectionColor, &Handle<Image>, &CosmicWidgetSize, &CosmicPadding, &XOffset, Option<&ReadOnly>, &CosmicTextAlign, )>, mut font_system: ResMut<CosmicFontSystem>, mut images: ResMut<Assets<Image>>, mut swash_cache_state: ResMut<SwashCacheState>, ) { for ( editor, mut buffer, attrs, background_image, fill_color, cursor_color, selection_color, canvas, size, padding, x_offset, readonly_opt, position, ) in query.iter_mut() { // Draw background let mut pixels = vec![0; size.0.x as usize * size.0.y as usize * 4]; if let Some(bg_image) = background_image.0.clone() { if let Some(image) = images.get(&bg_image) { let mut dynamic_image = image.clone().try_into_dynamic().unwrap(); if image.size().x != size.0.x as u32 || image.size().y != size.0.y as u32 { dynamic_image = dynamic_image.resize_to_fill( size.0.x as u32, size.0.y as u32, FilterType::Triangle, ); } for (i, (_, _, rgba)) in dynamic_image.pixels().enumerate() { if let Some(p) = pixels.get_mut(i * 4..(i + 1) * 4) { p[0] = rgba[0]; p[1] = rgba[1]; p[2] = rgba[2]; p[3] = rgba[3]; } } } } else { let bg = fill_color.0; for pixel in pixels.chunks_exact_mut(4) { pixel[0] = (bg.r() * 255.) as u8; // Red component pixel[1] = (bg.g() * 255.) as u8; // Green component pixel[2] = (bg.b() * 255.) as u8; // Blue component pixel[3] = (bg.a() * 255.) as u8; // Alpha component } } let font_color = attrs .0 .color_opt .unwrap_or(cosmic_text::Color::rgb(0, 0, 0)); let min_pad = match position { CosmicTextAlign::Center { padding } => *padding as f32, CosmicTextAlign::TopLeft { padding } => *padding as f32, CosmicTextAlign::Left { padding } => *padding as f32, }; let draw_closure = |x, y, w, h, color| { for row in 0..h as i32 { for col in 0..w as i32 { draw_pixel( &mut pixels, size.0.x as i32, size.0.y as i32, x + col + padding.x.max(min_pad) as i32 - x_offset.left as i32, y + row + padding.y as i32, color, ); } } }; // Draw glyphs if let Some(mut editor) = editor { if !editor.redraw() { continue; } let cursor_opacity = if editor.cursor_visible && readonly_opt.is_none() { (cursor_color.0.a() * 255.) as u8 } else { 0 }; let cursor_color = Color::rgba( (cursor_color.r() * 255.) as u8, (cursor_color.g() * 255.) as u8, (cursor_color.b() * 255.) as u8, cursor_opacity, ); let selection_color = Color::rgba( (selection_color.r() * 255.) as u8, (selection_color.g() * 255.) as u8, (selection_color.b() * 255.) as u8, (selection_color.a() * 255.) as u8, ); editor.draw( &mut font_system.0, &mut swash_cache_state.swash_cache, font_color, cursor_color, selection_color, draw_closure, ); editor.set_redraw(false); } else { if !buffer.redraw() { continue; } buffer.draw( &mut font_system.0, &mut swash_cache_state.swash_cache, font_color, draw_closure, ); buffer.set_redraw(false); } if let Some(prev_image) = images.get_mut(canvas) { prev_image.data.clear(); prev_image.data.extend_from_slice(pixels.as_slice()); prev_image.resize(Extent3d { width: size.0.x as u32, height: size.0.y as u32, depth_or_array_layers: 1, }); } } }