use bevy::prelude::*; use bevy_cosmic_edit::*; fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { commands.spawn(Camera2dBundle::default()); let bg_image_handle = asset_server.load("img/bevy_logo_light.png"); let editor = commands .spawn(CosmicEditUiBundle { style: Style { // Size and position of text box width: Val::Px(300.), height: Val::Px(50.), left: Val::Px(100.), top: Val::Px(100.), ..default() }, cosmic_attrs: CosmicAttrs(AttrsOwned::new( Attrs::new().color(bevy_color_to_cosmic(Color::GREEN)), )), background_image: CosmicBackground(Some(bg_image_handle)), ..default() }) .id(); commands.insert_resource(Focus(Some(editor))); } pub fn bevy_color_to_cosmic(color: bevy::prelude::Color) -> CosmicColor { cosmic_text::Color::rgba( (color.r() * 255.) as u8, (color.g() * 255.) as u8, (color.b() * 255.) as u8, (color.a() * 255.) as u8, ) } fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(CosmicEditPlugin::default()) .add_systems(Startup, setup) .run(); }