use bevy::prelude::*; use cosmic_text::{Buffer, Edit, Shaping}; use crate::{ input::input_mouse, CosmicBuffer, CosmicEditor, CosmicFontSystem, DefaultAttrs, Render, }; pub struct PasswordPlugin; impl Plugin for PasswordPlugin { fn build(&self, app: &mut App) { app.add_systems( PreUpdate, ( hide_password_text.before(input_mouse), restore_password_text.after(input_mouse), ), ) .add_systems( PostUpdate, ( hide_password_text.before(Render), restore_password_text.after(Render), ), ); } } #[derive(Component)] pub struct Password { real_text: String, glyph: char, } impl Default for Password { fn default() -> Self { Self { real_text: Default::default(), glyph: '*', } } } fn hide_password_text( mut q: Query<( &mut Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (mut password, mut buffer, attrs, editor_opt) in q.iter_mut() { if let Some(mut editor) = editor_opt { editor.with_buffer_mut(|buffer| { fn get_text(buffer: &mut Buffer) -> String { let mut text = String::new(); let line_count = buffer.lines.len(); for (i, line) in buffer.lines.iter().enumerate() { text.push_str(line.text()); if i < line_count - 1 { text.push('\n'); } } text } let text = get_text(buffer); buffer.set_text( &mut font_system, password.glyph.to_string().repeat(text.len()).as_str(), attrs.as_attrs(), Shaping::Advanced, ); password.real_text = text; }); continue; } let text = buffer.get_text(); buffer.set_text( &mut font_system, password.glyph.to_string().repeat(text.len()).as_str(), attrs.as_attrs(), ); password.real_text = text; } } fn restore_password_text( mut q: Query<( &Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (password, mut buffer, attrs, editor_opt) in q.iter_mut() { if let Some(mut editor) = editor_opt { editor.with_buffer_mut(|buffer| { buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), Shaping::Advanced, ) }); continue; } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), ); } }