use bevy::prelude::*; use cosmic_text::{Buffer, Edit, Shaping}; use unicode_segmentation::UnicodeSegmentation; use crate::{ input::{input_mouse, kb_input_text, kb_move_cursor}, CosmicBuffer, CosmicEditor, CosmicFontSystem, DefaultAttrs, Render, }; pub struct PasswordPlugin; impl Plugin for PasswordPlugin { fn build(&self, app: &mut App) { app.add_systems( PreUpdate, ( hide_password_text.before(input_mouse), restore_password_text.after(input_mouse), ), ) .add_systems( Update, ( hide_password_text.before(kb_move_cursor), restore_password_text .before(kb_input_text) .after(kb_move_cursor), ), ) .add_systems( PostUpdate, ( hide_password_text.before(Render), restore_password_text.after(Render), ), ); } } #[derive(Component)] pub struct Password { real_text: String, glyph: char, } impl Default for Password { fn default() -> Self { Self { real_text: Default::default(), glyph: '●', } } } // TODO: impl this on buffer fn get_text(buffer: &mut Buffer) -> String { let mut text = String::new(); let line_count = buffer.lines.len(); for (i, line) in buffer.lines.iter().enumerate() { text.push_str(line.text()); if i < line_count - 1 { text.push('\n'); } } text } fn hide_password_text( mut q: Query<( &mut Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (mut password, mut buffer, attrs, editor_opt) in q.iter_mut() { if let Some(mut editor) = editor_opt { let mut cursor = editor.cursor(); editor.with_buffer_mut(|buffer| { let text = get_text(buffer); let (pre, _post) = text.split_at(cursor.index); let graphemes = pre.graphemes(true).count(); cursor.index = graphemes * password.glyph.len_utf8(); buffer.set_text( &mut font_system, password .glyph .to_string() .repeat(text.graphemes(true).count()) .as_str(), attrs.as_attrs(), Shaping::Advanced, ); password.real_text = text; }); editor.set_cursor(cursor); continue; } let text = buffer.get_text(); buffer.set_text( &mut font_system, password.glyph.to_string().repeat(text.len()).as_str(), attrs.as_attrs(), ); password.real_text = text; } } fn restore_password_text( mut q: Query<( &Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (password, mut buffer, attrs, editor_opt) in q.iter_mut() { if let Some(mut editor) = editor_opt { let mut cursor = editor.cursor(); let mut index = 0; editor.with_buffer_mut(|buffer| { let text = get_text(buffer); let (pre, _post) = text.split_at(cursor.index); let grapheme_count = pre.graphemes(true).count(); let mut g_idx = 0; for (i, _c) in password.real_text.grapheme_indices(true) { if g_idx == grapheme_count { index = i; } g_idx += 1; } // TODO: save/restore with selection bounds if cursor.index > 0 && index == 0 { index = password.real_text.len(); } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), Shaping::Advanced, ); }); cursor.index = index; editor.set_cursor(cursor); continue; } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), ); } }