use crate::*; use bevy::prelude::*; use cosmic_text::{Cursor, Edit, Selection, Shaping}; use unicode_segmentation::UnicodeSegmentation; pub(crate) struct PasswordPlugin; /// System set for password blocking systems. Runs in [`PostUpdate`] #[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)] pub struct PasswordSet; impl Plugin for PasswordPlugin { fn build(&self, app: &mut App) { app.add_systems(PreUpdate, (hide_password_text.before(input_mouse),)) .add_systems( Update, (restore_password_text .before(kb_input_text) .after(kb_move_cursor),), ) .add_systems( PostUpdate, ( hide_password_text.before(RenderSet).in_set(PasswordSet), restore_password_text.before(FocusSet).after(RenderSet), ), ); } } /// Component to be added to an entity with a [`CosmicEditBundle`] to block contents with a /// password blocker glyph /// /// ``` /// # use bevy::prelude::*; /// # use bevy_cosmic_edit::*; /// # /// # fn setup(mut commands: Commands) { /// // Create a new cosmic bundle /// commands.spawn((CosmicEditBundle { /// sprite_bundle: SpriteBundle { /// sprite: Sprite { /// custom_size: Some(Vec2::new(300.0, 40.0)), /// ..default() /// }, /// ..default() /// }, /// ..default() /// }, /// Password::default() /// )); /// # } /// # /// # fn main() { /// # App::new() /// # .add_plugins(MinimalPlugins) /// # .add_plugins(CosmicEditPlugin::default()) /// # .add_systems(Startup, setup); /// # } #[derive(Component)] pub struct Password { real_text: String, glyph: char, } impl Default for Password { fn default() -> Self { Self { real_text: Default::default(), glyph: '●', } } } impl Password { /// New password component with custom blocker glyph pub fn new(glyph: char) -> Self { Self { glyph, ..default() } } } fn hide_password_text( mut q: Query<( &mut Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, Option<&Placeholder>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (mut password, mut buffer, attrs, editor_opt, placeholder_opt) in q.iter_mut() { if let Some(placeholder) = placeholder_opt { if placeholder.is_active() { continue; } } if let Some(mut editor) = editor_opt { let mut cursor = editor.cursor(); let mut selection = editor.selection(); editor.with_buffer_mut(|buffer| { let text = buffer.get_text(); // Translate cursor to correct position for blocker glyphs let translate_cursor = |c: &mut Cursor| { let (pre, _post) = text.split_at(c.index); let graphemes = pre.graphemes(true).count(); c.index = graphemes * password.glyph.len_utf8(); }; translate_cursor(&mut cursor); // Translate selection cursor match selection { Selection::None => {} Selection::Line(ref mut c) => { translate_cursor(c); } Selection::Word(ref mut c) => { translate_cursor(c); } Selection::Normal(ref mut c) => { translate_cursor(c); } } // Update text to blockers buffer.set_text( &mut font_system, password .glyph .to_string() .repeat(text.graphemes(true).count()) .as_str(), attrs.as_attrs(), Shaping::Advanced, ); password.real_text = text; }); editor.set_cursor(cursor); editor.set_selection(selection); continue; } let text = buffer.get_text(); buffer.set_text( &mut font_system, password.glyph.to_string().repeat(text.len()).as_str(), attrs.as_attrs(), ); password.real_text = text; } } fn restore_password_text( mut q: Query<( &Password, &mut CosmicBuffer, &DefaultAttrs, Option<&mut CosmicEditor>, Option<&Placeholder>, )>, mut font_system: ResMut<CosmicFontSystem>, ) { for (password, mut buffer, attrs, editor_opt, placeholder_opt) in q.iter_mut() { if let Some(placeholder) = placeholder_opt { if placeholder.is_active() { continue; } } if let Some(mut editor) = editor_opt { let mut cursor = editor.cursor(); let mut selection = editor.selection(); editor.with_buffer_mut(|buffer| { let text = buffer.get_text(); // Find cursor position and translate back to correct position in real text let restore_cursor = |c: &mut Cursor| { let (pre, _post) = text.split_at(c.index); let graphemes = pre.graphemes(true).count(); let mut n_i = 0; if let Some((i, _)) = password.real_text.grapheme_indices(true).nth(graphemes) { n_i = i; } else if c.index > 0 { n_i = password.real_text.len(); } c.index = n_i; }; restore_cursor(&mut cursor); // Translate selection cursor match selection { Selection::None => {} Selection::Line(ref mut c) => { restore_cursor(c); } Selection::Word(ref mut c) => { restore_cursor(c); } Selection::Normal(ref mut c) => { restore_cursor(c); } } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), Shaping::Advanced, ); }); editor.set_cursor(cursor); editor.set_selection(selection); continue; } buffer.set_text( &mut font_system, password.real_text.as_str(), attrs.as_attrs(), ); } }