diff --git a/bevy_kayak_ui/src/render/unified/shader.wgsl b/bevy_kayak_ui/src/render/unified/shader.wgsl index 6195f7af24d3d11702b65c1783c85d258570b574..f1aad19403bd159bf3d8e060c8b78423eb7ff688 100644 --- a/bevy_kayak_ui/src/render/unified/shader.wgsl +++ b/bevy_kayak_ui/src/render/unified/shader.wgsl @@ -60,10 +60,10 @@ fn sdRoundBox(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 [[stage(fragment)]] fn fragment(in: VertexOutput) -> [[location(0)]] vec4<f32> { if (quad_type.t == 0) { - var border = 10.0; var size = in.size; var pos = in.pos.xy * 2.0; - var bs = min(in.border_radius * 2.0, min(in.size.x, in.size.y)); + // Lock border to max size. This is similar to how HTML/CSS handles border radius. + var bs = min(in.border_radius * 2.0, min(size.x, size.y)); var rect_dist = sdRoundBox( pos - size, size,