From 847229b4802d21db2262d6360a6efb5d00e2fd9d Mon Sep 17 00:00:00 2001 From: StarArawn <toasterthegamer@gmail.com> Date: Sat, 22 Jan 2022 10:57:00 -0500 Subject: [PATCH] Fixed up some shader code. --- bevy_kayak_ui/src/render/unified/shader.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/bevy_kayak_ui/src/render/unified/shader.wgsl b/bevy_kayak_ui/src/render/unified/shader.wgsl index 6195f7a..f1aad19 100644 --- a/bevy_kayak_ui/src/render/unified/shader.wgsl +++ b/bevy_kayak_ui/src/render/unified/shader.wgsl @@ -60,10 +60,10 @@ fn sdRoundBox(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 [[stage(fragment)]] fn fragment(in: VertexOutput) -> [[location(0)]] vec4<f32> { if (quad_type.t == 0) { - var border = 10.0; var size = in.size; var pos = in.pos.xy * 2.0; - var bs = min(in.border_radius * 2.0, min(in.size.x, in.size.y)); + // Lock border to max size. This is similar to how HTML/CSS handles border radius. + var bs = min(in.border_radius * 2.0, min(size.x, size.y)); var rect_dist = sdRoundBox( pos - size, size, -- GitLab