From bafeece59438aa54f153063dbe1000cd112a40c7 Mon Sep 17 00:00:00 2001
From: John Mitchell <6656977+StarArawn@users.noreply.github.com>
Date: Sun, 11 Dec 2022 11:10:00 -0500
Subject: [PATCH] Updated readme/cargo to v0.2.

---
 Cargo.toml            | 2 +-
 README.md             | 3 ++-
 book/src/chapter_1.md | 2 +-
 3 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/Cargo.toml b/Cargo.toml
index 02ee2ca..dc075d9 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,7 +1,7 @@
 [package]
 name = "kayak_ui"
 description = "A UI library built using the bevy game engine!"
-version = "0.1.0"
+version = "0.2.0"
 edition = "2021"
 resolver = "2"
 authors = ["John Mitchell"]
diff --git a/README.md b/README.md
index 58056dd..5363684 100644
--- a/README.md
+++ b/README.md
@@ -47,13 +47,14 @@ Kayak UI is in the very early stages of development. Important features are miss
 Use bevy `0.9`! Make sure the version of Kayak you are using uses the same version of bevy.
 
 ```rust
-kayak_ui = "0.1"
+kayak_ui = "0.2"
 bevy = "0.9"
 ```
 
 |bevy|kayak_ui|
 |---|---|
 |`main`|`bevy-track`|
+|0.9|0.2|
 |0.9|0.1|
 
 ## Check out the book!
diff --git a/book/src/chapter_1.md b/book/src/chapter_1.md
index e33eb81..1f8a6da 100644
--- a/book/src/chapter_1.md
+++ b/book/src/chapter_1.md
@@ -2,7 +2,7 @@
 Kayak UI is quite easy to setup! First make sure you add it to your cargo.toml file in your project. 
 
 ```toml
-kayak_ui = "0.1"
+kayak_ui = "0.2"
 ```
 
 Once you've added Kayak UI to your bevy project you can now start to use it! In order for you to copy and run this in your own project don't forget to move the `roboto.kayak_font` and the `roboto.png` files to your asset folder. Optionally you can also generate your own font! See: [Chapter 5 - Fonts](./chapter_6.md)
-- 
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