diff --git a/examples/render_target.rs b/examples/render_target.rs
new file mode 100644
index 0000000000000000000000000000000000000000..18abfc11c7c31698e417a072e432e5484d39670d
--- /dev/null
+++ b/examples/render_target.rs
@@ -0,0 +1,157 @@
+use bevy::{
+    prelude::App as BevyApp,
+    prelude::*,
+    render::{
+        camera::RenderTarget,
+        render_resource::{
+            Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
+        },
+    },
+};
+use kayak_ui::bevy::{BevyContext, BevyKayakUIPlugin, FontMapping, UICameraBundle};
+use kayak_ui::core::{bind, render, rsx, widget, Binding, Bound, MutableBound};
+use kayak_ui::widgets::{App, Text, Window};
+
+fn main() {
+    BevyApp::new()
+        .add_plugins(DefaultPlugins)
+        .add_plugin(BevyKayakUIPlugin)
+        .add_startup_system(setup)
+        .add_system(cube_rotator_system)
+        .add_system(count_up)
+        .run();
+}
+
+#[derive(Clone, PartialEq)]
+struct GlobalCount(pub u32);
+
+#[widget]
+fn Counter() {
+    let global_count = context
+        .query_world::<Res<Binding<GlobalCount>>, _, _>(move |global_count| global_count.clone());
+
+    context.bind(&global_count);
+
+    let global_count = global_count.get().0;
+
+    rsx! {
+        <>
+            <Window position={(50.0, 50.0)} size={(300.0, 300.0)} title={"Counter Example".to_string()}>
+                <Text size={32.0} content={format!("Current Count: {}", global_count).to_string()}>{}</Text>
+            </Window>
+        </>
+    }
+}
+
+// Marks the main pass cube, to which the texture is applied.
+#[derive(Component)]
+struct MainPassCube;
+
+fn setup(
+    mut commands: Commands,
+    asset_server: Res<AssetServer>,
+    mut font_mapping: ResMut<FontMapping>,
+    mut meshes: ResMut<Assets<Mesh>>,
+    mut materials: ResMut<Assets<StandardMaterial>>,
+    mut images: ResMut<Assets<Image>>,
+) {
+    let size = Extent3d {
+        width: 1280,
+        height: 720,
+        ..default()
+    };
+
+    // This is the texture that will be rendered to.
+    let mut image = Image {
+        texture_descriptor: TextureDescriptor {
+            label: None,
+            size,
+            dimension: TextureDimension::D2,
+            format: TextureFormat::Bgra8UnormSrgb,
+            mip_level_count: 1,
+            sample_count: 1,
+            usage: TextureUsages::TEXTURE_BINDING
+                | TextureUsages::COPY_DST
+                | TextureUsages::RENDER_ATTACHMENT,
+        },
+        ..default()
+    };
+
+    // fill image.data with zeroes
+    image.resize(size);
+
+    let image_handle = images.add(image);
+
+    commands.spawn_bundle(UICameraBundle {
+        camera: Camera {
+            priority: -1,
+            target: RenderTarget::Image(image_handle.clone()),
+            ..Camera::default()
+        },
+        ..UICameraBundle::new()
+    });
+
+    font_mapping.set_default(asset_server.load("roboto.kayak_font"));
+
+    commands.insert_resource(bind(GlobalCount(0)));
+
+    let context = BevyContext::new(|context| {
+        render! {
+            <App>
+                <Counter />
+            </App>
+        }
+    });
+    commands.insert_resource(context);
+
+    // Light
+    // NOTE: Currently lights are shared between passes - see https://github.com/bevyengine/bevy/issues/3462
+    commands.spawn_bundle(PointLightBundle {
+        transform: Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
+        ..default()
+    });
+
+    let cube_size = 4.0;
+    let cube_handle = meshes.add(Mesh::from(shape::Box::new(cube_size, cube_size, cube_size)));
+
+    // This material has the texture that has been rendered.
+    let material_handle = materials.add(StandardMaterial {
+        base_color_texture: Some(image_handle),
+        reflectance: 0.02,
+        unlit: false,
+        ..default()
+    });
+
+    // Main pass cube, with material containing the rendered first pass texture.
+    commands
+        .spawn_bundle(PbrBundle {
+            mesh: cube_handle,
+            material: material_handle,
+            transform: Transform {
+                translation: Vec3::new(0.0, 0.0, 1.5),
+                rotation: Quat::from_rotation_x(-std::f32::consts::PI / 5.0),
+                ..default()
+            },
+            ..default()
+        })
+        .insert(MainPassCube);
+
+    // The main pass camera.
+    commands.spawn_bundle(Camera3dBundle {
+        transform: Transform::from_translation(Vec3::new(0.0, 0.0, 15.0))
+            .looking_at(Vec3::default(), Vec3::Y),
+        ..default()
+    });
+}
+
+/// Rotates the outer cube (main pass)
+fn cube_rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<MainPassCube>>) {
+    for mut transform in &mut query {
+        transform.rotate_x(1.0 * time.delta_seconds());
+        transform.rotate_y(0.7 * time.delta_seconds());
+    }
+}
+
+fn count_up(global_count: Res<Binding<GlobalCount>>) {
+    global_count.set(GlobalCount(global_count.get().0 + 1));
+}