diff --git a/bevy_kayak_renderer/src/render/unified/pipeline.rs b/bevy_kayak_renderer/src/render/unified/pipeline.rs
index a3f4c6412ee972414cfd3d47adbf0cfe6bdc2159..d73a940deb5055ce2b628ab572f24942e322b639 100644
--- a/bevy_kayak_renderer/src/render/unified/pipeline.rs
+++ b/bevy_kayak_renderer/src/render/unified/pipeline.rs
@@ -337,9 +337,9 @@ struct QuadVertex {
 #[derive(Copy, Clone, ShaderType)]
 struct QuadType {
     pub t: i32,
-    pub _unused_1: i32,
-    pub _unused_2: i32,
-    pub _unused_3: i32,
+    pub _padding_1: i32,
+    pub _padding_2: i32,
+    pub _padding_3: i32,
 }
 
 pub struct QuadMeta {
@@ -381,21 +381,21 @@ pub fn prepare_quads(
     // sprite_meta.types_buffer.reserve(2, &render_device);
     let quad_type_offset = sprite_meta.types_buffer.push(QuadType {
         t: 0,
-        _unused_1: 0,
-        _unused_2: 0,
-        _unused_3: 0,
+        _padding_1: 0,
+        _padding_2: 0,
+        _padding_3: 0,
     });
     let text_type_offset = sprite_meta.types_buffer.push(QuadType {
         t: 1,
-        _unused_1: 0,
-        _unused_2: 0,
-        _unused_3: 0,
+        _padding_1: 0,
+        _padding_2: 0,
+        _padding_3: 0,
     });
     let image_type_offset = sprite_meta.types_buffer.push(QuadType {
         t: 2,
-        _unused_1: 0,
-        _unused_2: 0,
-        _unused_3: 0,
+        _padding_1: 0,
+        _padding_2: 0,
+        _padding_3: 0,
     });
 
     sprite_meta
diff --git a/bevy_kayak_renderer/src/render/unified/shader.wgsl b/bevy_kayak_renderer/src/render/unified/shader.wgsl
index 14cbffd110a0bb9fd33251cb755f55cd261d8dbc..5a8fcf9eefdd9ed685efb25a45f6ea7b1e1e6a4e 100644
--- a/bevy_kayak_renderer/src/render/unified/shader.wgsl
+++ b/bevy_kayak_renderer/src/render/unified/shader.wgsl
@@ -7,9 +7,9 @@ var<uniform> view: View;
 
 struct QuadType {
     t: i32,
-    _unused_1: i32,
-    _unused_2: i32,
-    _unused_3: i32,
+    _padding_1: i32,
+    _padding_2: i32,
+    _padding_3: i32,
 };
 
 @group(2) @binding(0)
@@ -23,7 +23,6 @@ struct VertexOutput {
     @location(3) size: vec2<f32>,
     @location(4) border_radius: f32,
     @location(5) pixel_position: vec2<f32>,
-    @location(6) _unused: f32,
 };
 
 @vertex
@@ -41,7 +40,6 @@ fn vertex(
     out.uv = vertex_uv.xyz;
     out.size = vertex_pos_size.zw;
     out.border_radius = vertex_uv.w;
-    out._unused = 0.0;
     return out;
 }