From 6f4894704295b6ac9a117650c8d9d2a503190d60 Mon Sep 17 00:00:00 2001 From: Louis Capitanchik <contact@louiscap.co> Date: Fri, 19 Aug 2022 15:56:26 +0100 Subject: [PATCH] Rename '_unused' to '_padding' --- .../src/render/unified/pipeline.rs | 24 +++++++++---------- .../src/render/unified/shader.wgsl | 8 +++---- 2 files changed, 15 insertions(+), 17 deletions(-) diff --git a/bevy_kayak_renderer/src/render/unified/pipeline.rs b/bevy_kayak_renderer/src/render/unified/pipeline.rs index a3f4c64..d73a940 100644 --- a/bevy_kayak_renderer/src/render/unified/pipeline.rs +++ b/bevy_kayak_renderer/src/render/unified/pipeline.rs @@ -337,9 +337,9 @@ struct QuadVertex { #[derive(Copy, Clone, ShaderType)] struct QuadType { pub t: i32, - pub _unused_1: i32, - pub _unused_2: i32, - pub _unused_3: i32, + pub _padding_1: i32, + pub _padding_2: i32, + pub _padding_3: i32, } pub struct QuadMeta { @@ -381,21 +381,21 @@ pub fn prepare_quads( // sprite_meta.types_buffer.reserve(2, &render_device); let quad_type_offset = sprite_meta.types_buffer.push(QuadType { t: 0, - _unused_1: 0, - _unused_2: 0, - _unused_3: 0, + _padding_1: 0, + _padding_2: 0, + _padding_3: 0, }); let text_type_offset = sprite_meta.types_buffer.push(QuadType { t: 1, - _unused_1: 0, - _unused_2: 0, - _unused_3: 0, + _padding_1: 0, + _padding_2: 0, + _padding_3: 0, }); let image_type_offset = sprite_meta.types_buffer.push(QuadType { t: 2, - _unused_1: 0, - _unused_2: 0, - _unused_3: 0, + _padding_1: 0, + _padding_2: 0, + _padding_3: 0, }); sprite_meta diff --git a/bevy_kayak_renderer/src/render/unified/shader.wgsl b/bevy_kayak_renderer/src/render/unified/shader.wgsl index 14cbffd..5a8fcf9 100644 --- a/bevy_kayak_renderer/src/render/unified/shader.wgsl +++ b/bevy_kayak_renderer/src/render/unified/shader.wgsl @@ -7,9 +7,9 @@ var<uniform> view: View; struct QuadType { t: i32, - _unused_1: i32, - _unused_2: i32, - _unused_3: i32, + _padding_1: i32, + _padding_2: i32, + _padding_3: i32, }; @group(2) @binding(0) @@ -23,7 +23,6 @@ struct VertexOutput { @location(3) size: vec2<f32>, @location(4) border_radius: f32, @location(5) pixel_position: vec2<f32>, - @location(6) _unused: f32, }; @vertex @@ -41,7 +40,6 @@ fn vertex( out.uv = vertex_uv.xyz; out.size = vertex_pos_size.zw; out.border_radius = vertex_uv.w; - out._unused = 0.0; return out; } -- GitLab