pub mod actions; pub mod ai; pub mod player; mod __plugin { use bevy::app::{App, CoreStage}; use bevy::prelude::Plugin; use iyes_loopless::prelude::ConditionSet; use crate::system::flow::AppState; pub struct ControlPlugin; impl Plugin for ControlPlugin { fn build(&self, app: &mut App) { app.add_system_set_to_stage( CoreStage::First, ConditionSet::new() .run_in_state(AppState::InGame) .with_system(super::player::handle_player_input) .with_system(super::player::handle_wait) .into(), ) .add_system_set_to_stage( CoreStage::PostUpdate, ConditionSet::new() .run_in_state(AppState::InGame) .with_system(super::player::reset_player_action) .into(), ); } } } pub use __plugin::ControlPlugin;