From 4ea01137d9f1d8365915101ad0f322ea7c660dfa Mon Sep 17 00:00:00 2001
From: Louis <contact@louiscap.co>
Date: Sun, 27 Apr 2025 01:13:45 +0100
Subject: [PATCH] Bump Version

---
 Cargo.toml |  2 +-
 README.md  | 16 ++++++----------
 2 files changed, 7 insertions(+), 11 deletions(-)

diff --git a/Cargo.toml b/Cargo.toml
index b1bdad5..c264aea 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,6 +1,6 @@
 [package]
 name = "micro_banimate"
-version = "0.10.0"
+version = "0.11.0"
 edition = "2021"
 license = "Apache-2.0"
 description = "Easily manage complex Bevy 2D sprite animations"
diff --git a/README.md b/README.md
index 88120d5..2b2d595 100644
--- a/README.md
+++ b/README.md
@@ -14,26 +14,21 @@ Easily manage complex 2D sprite animations
 
 ### Simple Animations
 
-TODO: Describe simple animations
-
-- A simple looping animation with a single set of frames and frame rate, no control needed or provided
+- A single list of frames to loop through based on a set framerate. Ideal for low-overhead animation of simple entities like a flickering lamp sprite
 
 ### Sprite Animations
 
-TODO: Describe sprite animations
-
-- Sets the name of the animation to play, play the animation. Simple.
+- Associate one or more named animations with a sprite-having entity
+- Easily switch between looping and one-off animations by name
 - Interrupt the current animation temporarily with an `AnimationOverride`
 
 ### Directional Animations
 
-TODO: Describe directional animations
-
-- Includes a component for altering the name of a playing animation based on its value, representing direction
+- Everything that a Sprite Animation does, but will automatically change between named animations based on the value of the associated `Directionality` component
 
 ### Child Animations
 
-Adding a `ChildAnimation` to an entity with a Sprite and an animated parent will cause its status to by synced to it's `Parent` entity
+- Given an entity with a `Sprite` and a `ChildOf` relation, set the atlas index of the sprite based on the parent value
 
 ## Animation Sets
 
@@ -98,6 +93,7 @@ frame_time = 100
 
 | banimate version    | bevy version | tilemap version                          |
 |---------------------|--------------|------------------------------------------|
+| 0.11.0              | 0.16         | n/a                                      |
 | 0.10.0              | 0.15         | n/a                                      |
 | 0.9.x               | 0.14         | n/a                                      |
 | 0.8.0               | 0.13         | n/a                                      |
-- 
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