From 2eb7e8aa410db16c6b462cf77264bb700dbd95c3 Mon Sep 17 00:00:00 2001
From: Matthew Hall <matthew@quickbeam.me.uk>
Date: Sat, 11 Oct 2014 14:46:22 +0100
Subject: [PATCH] Add information to README

---
 README.md | 13 ++++++++++++-
 1 file changed, 12 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 44b9944..5ad18c5 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,18 @@
 
 ![Travis](https://travis-ci.org/mattyhall/rs-tiled.svg?branch=master)
 
-Currently in an unfinished state, I'm afraid. I am working on it though!
+Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on rust-ci](http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/).
+
+
+### Things missing
+There are a few things missing at the moment:
+
+  * Storing any colour - eg. transparency colours on images or background colours on maps.
+  * Terrain
+  * Loading files that aren't base64 encoded and compressed with zlib
+  * Tile flipping
+  * Image layers
+  * A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
 
 assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)
 
-- 
GitLab