diff --git a/Cargo.toml b/Cargo.toml
index b6551975ad9c3271fe367998b3cbfc5ba1e73277..23fc9ac7e4dce3055137f81181c783f6bb310b6a 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -4,7 +4,7 @@ name = "tiled"
 version = "0.1.3"
 description = "A rust crate for loading in maps created by the Tiled editor"
 repository = "https://github.com/mattyhall/rs-tiled.git"
-documentation = "http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/"
+# documentation = "http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/"
 readme = "README.md"
 license = "MIT"
 authors = ["Matthew Hall <matthew@quickbeam.me.uk>"]
diff --git a/README.md b/README.md
index 80b30734e085bfd0f61c1e1f6134892653f1c9f9..b5d3939861093f04bd4768969b08792557b45e0a 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
 # rs-tiled
 
-![Travis](https://travis-ci.org/axelmagn/rs-tiled.svg?branch=master)
+![Travis](https://travis-ci.org/mattyhall/rs-tiled.svg?branch=master)
 
 Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on rust-ci](http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/).