diff --git a/Cargo.toml b/Cargo.toml index b6551975ad9c3271fe367998b3cbfc5ba1e73277..23fc9ac7e4dce3055137f81181c783f6bb310b6a 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -4,7 +4,7 @@ name = "tiled" version = "0.1.3" description = "A rust crate for loading in maps created by the Tiled editor" repository = "https://github.com/mattyhall/rs-tiled.git" -documentation = "http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/" +# documentation = "http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/" readme = "README.md" license = "MIT" authors = ["Matthew Hall <matthew@quickbeam.me.uk>"] diff --git a/README.md b/README.md index 80b30734e085bfd0f61c1e1f6134892653f1c9f9..b5d3939861093f04bd4768969b08792557b45e0a 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # rs-tiled - + Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on rust-ci](http://rust-ci.org/mattyhall/rs-tiled/doc/tiled/).