diff --git a/README.md b/README.md index d5c3bbaa1f6d65df128333405752d6d30c0085d4..4b2eec07dfe57d9eeda2e3cb98b81eb3a3059768 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # rs-tiled -[](https://travis-ci.org/mattyhall/rs-tiled) +[](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml) [](https://crates.io/crates/tiled) Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/). @@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an [There is a package on crates.io](https://crates.io/crates/tiled), to use simply add: ``` -tiled = "0.9.3" +tiled = "0.9.5" ``` to the dependencies section of your Cargo.toml. @@ -27,17 +27,8 @@ fn main() { } ``` -### Things missing - -There are a few things missing at the moment: - -- Terrain -- Tile flipping -- Image layers -- A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do. - ### Licences -assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/) +assets/tilesheet.png by Buch (https://opengameart.org/content/sci-fi-interior-tiles) Licenced under MIT