diff --git a/README.md b/README.md
index d5c3bbaa1f6d65df128333405752d6d30c0085d4..4b2eec07dfe57d9eeda2e3cb98b81eb3a3059768 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
 # rs-tiled
 
-[![Travis](https://travis-ci.org/mattyhall/rs-tiled.svg?branch=master)](https://travis-ci.org/mattyhall/rs-tiled)
+[![Rust](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml/badge.svg)](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml)
 [![Crates.io](https://img.shields.io/crates/v/tiled.svg)](https://crates.io/crates/tiled)
 
 Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/).
@@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an
 [There is a package on crates.io](https://crates.io/crates/tiled), to use simply add:
 
 ```
-tiled = "0.9.3"
+tiled = "0.9.5"
 ```
 
 to the dependencies section of your Cargo.toml.
@@ -27,17 +27,8 @@ fn main() {
 }
 ```
 
-### Things missing
-
-There are a few things missing at the moment:
-
-- Terrain
-- Tile flipping
-- Image layers
-- A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
-
 ### Licences
 
-assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)
+assets/tilesheet.png by Buch (https://opengameart.org/content/sci-fi-interior-tiles)
 
 Licenced under MIT