diff --git a/README.md b/README.md
index f92ec5fa6010bc2286657c3e9223734bb520cedb..d828a9f2a3a3284d0e0071cbc36b9c74ef583f0b 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
 # rs-tiled
 
-[![Travis](https://travis-ci.org/mattyhall/rs-tiled.svg?branch=master)](https://travis-ci.org/mattyhall/rs-tiled)
+[![Rust](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml/badge.svg)](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml)
 [![Crates.io](https://img.shields.io/crates/v/tiled.svg)](https://crates.io/crates/tiled)
 
 Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/).
@@ -10,7 +10,7 @@ Code contributions are welcome as are bug reports, documentation, suggestions an
 [There is a package on crates.io](https://crates.io/crates/tiled), to use simply add:
 
 ```
-tiled = "0.9.3"
+tiled = "0.9.5"
 ```
 
 to the dependencies section of your Cargo.toml.
@@ -28,10 +28,8 @@ use std::path::Path;
 use tiled::parse;
 
 fn main() {
-    let file = File::open(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap();
+    let map = parse_file(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap();
     println!("Opened file");
-    let reader = BufReader::new(file);
-    let map = parse(reader).unwrap();
     println!("{:?}", map);
     println!("{:?}", map.get_tileset_by_gid(22));
 }
@@ -42,8 +40,6 @@ fn main() {
 There are a few things missing at the moment:
 
 - Terrain
-- Tile flipping
-- Image layers
 - A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.
 
 ### Licences