# rs-tiled  Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/). Code contributions are welcome as are bug reports, documentation, suggestions and criticism. [There is a package on crates.io](https://crates.io/crates/tiled), to use simply add: ``` tiled = "0.5.0" ``` to the dependencies section of your Cargo.toml. ### Example ```rust extern crate serialize; extern crate tiled; use std::old_io::{File, BufferedReader}; use tiled::parse; fn main() { let file = File::open(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap(); println!("Opened file"); let reader = BufferedReader::new(file); let map = parse(reader).unwrap(); println!("{:?}", map); println!("{:?}", map.get_tileset_by_gid(22)); } ``` ### Things missing There are a few things missing at the moment: * Terrain * Tile flipping * Image layers * A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do. ### Licences assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/) Licenced under MIT