# rs-tiled [](https://github.com/mapeditor/rs-tiled/actions/workflows/rust.yml) [](https://crates.io/crates/tiled) Read maps from the [Tiled Map Editor](http://www.mapeditor.org/) into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available [on docs.rs](https://docs.rs/tiled/). Code contributions are welcome as are bug reports, documentation, suggestions and criticism. [There is a package on crates.io](https://crates.io/crates/tiled), to use simply add: ``` tiled = "0.9.5" ``` to the dependencies section of your Cargo.toml. ### Example ```rust use std::path::Path; use tiled::parse_file; fn main() { let map = parse_file(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap(); println!("Opened file"); println!("{:?}", map); println!("{:?}", map.get_tileset_by_gid(22)); } ``` ### Things missing There are a few things missing at the moment: - Terrain - A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do. ### Licences assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/) Licenced under MIT