use crate::entities::spawning::EntitySpawner; use crate::entities::Velocity; use crate::system::window_bounds; use bevy::math::Vec2; use bevy::prelude::{Component, DetectChangesMut, Input, KeyCode, Query, Res, With}; #[derive(Component)] pub struct Player; pub fn spawn_player(mut spawner: EntitySpawner) { let bounds = window_bounds(); spawner.spawn_player_at(bounds.half_size()); } macro_rules! any_pressed { ($input: expr, $key: expr $(, $more: expr),*) => {$input.pressed($key) $(|| any_pressed!($input, $more))*}; } pub fn process_player_input( mut player_query: Query<&mut Velocity, With<Player>>, input: Res<Input<KeyCode>>, ) { let mut delta = Vec2::default(); if any_pressed!(input, KeyCode::A, KeyCode::Left) { delta.x -= 1.0; } if any_pressed!(input, KeyCode::D, KeyCode::Right) { delta.x += 1.0; } if any_pressed!(input, KeyCode::S, KeyCode::Down) { delta.y -= 1.0; } if any_pressed!(input, KeyCode::W, KeyCode::Up) { delta.y += 1.0; } for mut velocity in &mut player_query { if delta != Vec2::ZERO { *velocity = Velocity::default() * delta; } else if **(velocity.bypass_change_detection()) != Vec2::ZERO { *velocity = Velocity::ZERO; } } }