use bevy::asset::AssetServer; use bevy::prelude::{App, Commands, PluginGroup, Res, Transform, Window, WindowPlugin}; use bevy::sprite::SpriteBundle; use bevy::window::{WindowMode, WindowResolution}; use bevy::DefaultPlugins; use shoot_the_revival::system::window_bounds; fn spawn_ship(mut commands: Commands, assets: Res<AssetServer>) { let bounds = window_bounds(); commands.spawn(SpriteBundle { texture: assets.load("sprites/ship.png"), transform: Transform::from_translation(bounds.half_size().extend(0.0)), ..Default::default() }); } fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { mode: WindowMode::Windowed, title: String::from("Shoot: The Revival"), resizable: true, resolution: WindowResolution::new(1280.0, 800.0), fit_canvas_to_parent: true, ..Default::default() }), ..Default::default() })) .add_plugin(shoot_the_revival::system::SystemPlugin) .add_startup_system(spawn_ship) .run(); }