use bevy::prelude::{Rect, Vec2}; pub static VIEWPORT_WIDTH: f32 = 680.0; pub static VIEWPORT_HEIGHT: f32 = 300.0; pub fn window_bounds() -> Rect { Rect::from_center_size( Vec2::new(VIEWPORT_WIDTH / 2.0, VIEWPORT_HEIGHT / 2.0), Vec2::new(VIEWPORT_WIDTH, VIEWPORT_HEIGHT), ) }