From a47e790c101064999f52239b072a0d0012a9f4be Mon Sep 17 00:00:00 2001 From: Louis Capitanchik <contact@louiscap.co> Date: Thu, 8 Dec 2022 04:46:37 +0000 Subject: [PATCH] Remove dead code from UI widgets --- game_core/src/ui/components/button.rs | 14 ++++++------ game_core/src/ui/components/image_button.rs | 24 ++------------------- game_core/src/ui/mod.rs | 3 --- game_core/src/ui/widgets/encounter_panel.rs | 5 +---- game_core/src/ui/widgets/stats_panel.rs | 15 +------------ game_core/src/ui/widgets/town_menu.rs | 18 ---------------- 6 files changed, 10 insertions(+), 69 deletions(-) diff --git a/game_core/src/ui/components/button.rs b/game_core/src/ui/components/button.rs index 89d6d06..8d4947e 100644 --- a/game_core/src/ui/components/button.rs +++ b/game_core/src/ui/components/button.rs @@ -134,6 +134,9 @@ pub fn render_button_widget( }, ); + // Setting the root width to "Units::Auto" will not take into account text width, but we don't + // want to have to guess at a correct width to manually set whenever we create a button. Do + // some text measurements so we can set an exact button size based on content & font size let font_data = fonts.get(&assets.kayak_font("equipment_pro")).unwrap(); let content_measurement = font_data.measure( props.text.as_str(), @@ -151,6 +154,9 @@ pub fn render_button_widget( let button_height = text_height + (edge_padding * 2.0); // + 8.0; let mut button_width = text_width + (edge_padding * 2.0) + 8.0; + // Icons use "props.font_size" for their width / height, have a 4px padding on either side + // and are laid out by their parent with a column gap of 15 - combine to get additional + // width required for each icon if !props.left_icon.is_none() { button_width += props.font_size + 23.0; } @@ -232,16 +238,12 @@ pub fn render_button_widget( KStyle { top: px(6.0), bottom: px(16.0), - // right: px(4.0), - // left: px(4.0), ..Default::default() } } else { KStyle { top: px(3.0), bottom: px(19.0), - // right: px(4.0), - // left: px(4.0), ..Default::default() } }); @@ -253,16 +255,12 @@ pub fn render_button_widget( KStyle { padding_top: px(11.0), padding_bottom: px(11.0), - // padding_right: px(4.0), - // padding_left: px(4.0), ..Default::default() } } else { KStyle { padding_top: px(8.0), padding_bottom: px(14.0), - // padding_right: px(4.0), - // padding_left: px(4.0), ..Default::default() } }); diff --git a/game_core/src/ui/components/image_button.rs b/game_core/src/ui/components/image_button.rs index fc6626a..84d1e35 100644 --- a/game_core/src/ui/components/image_button.rs +++ b/game_core/src/ui/components/image_button.rs @@ -1,14 +1,12 @@ use bevy::prelude::*; use kayak_ui::prelude::*; use kayak_ui::widgets::{ - KImage, KImageBundle, NinePatch, NinePatchBundle, TextProps, TextWidgetBundle, - TextureAtlasBundle, TextureAtlasProps, + KImage, KImageBundle, NinePatch, NinePatchBundle, TextureAtlasBundle, TextureAtlasProps, }; -use kayak_ui::DEFAULT_FONT; use crate::assets::AssetHandles; use crate::parent_widget; -use crate::ui::prelude::{edge_px, px, stretch, value}; +use crate::ui::prelude::{px, stretch, value}; #[derive(Component, Clone, Eq, PartialEq, Default)] pub enum ImageButtonContent { @@ -163,20 +161,6 @@ pub fn render_image_button_widget( )) }; - // let styles = KStyle { - // padding, - // ..Default::default() - // } - // .with_style(style) - // .with_style(KStyle { - // width: stretch(1.0), - // height: px(48.0), - // bottom: px(20.0), - // min_height: px(32.0), - // min_width: px(48.0), - // ..Default::default() - // }); - *computed = KStyle { render_command: value(RenderCommand::Layout), min_height: px(32.0), @@ -196,10 +180,6 @@ pub fn render_image_button_widget( background_color: Color::RED.into(), width: stretch(1.0), height: stretch(1.0), - // padding_left: px(12.0), - // padding_right: px(12.0), - // padding_top: px(20.0), - // padding_bottom: px(20.0), ..Default::default() }; diff --git a/game_core/src/ui/mod.rs b/game_core/src/ui/mod.rs index 50ed8ea..c9ea135 100644 --- a/game_core/src/ui/mod.rs +++ b/game_core/src/ui/mod.rs @@ -2,7 +2,6 @@ use bevy::app::{PluginGroup, PluginGroupBuilder}; use kayak_ui::prelude::KayakContextPlugin; use kayak_ui::widgets::KayakWidgets; -// pub mod clrs; pub mod components; pub mod screens; pub mod sync; @@ -68,9 +67,7 @@ mod _config { use crate::assets::AssetHandles; use crate::system::flow::AppState; - use crate::ui::components::cursor_animation_system; use crate::ui::utilities::StateUIRoot; - // use crate::ui::utilities::App; pub fn configure_kayak_ui( mut commands: Commands, diff --git a/game_core/src/ui/widgets/encounter_panel.rs b/game_core/src/ui/widgets/encounter_panel.rs index 39fa308..c0583bf 100644 --- a/game_core/src/ui/widgets/encounter_panel.rs +++ b/game_core/src/ui/widgets/encounter_panel.rs @@ -5,13 +5,10 @@ use kayak_ui::widgets::{ TextProps, TextWidgetBundle, }; -use crate::assets::AssetHandles; -use crate::states::Player; use crate::ui::components::*; use crate::ui::prelude::*; -use crate::ui::sync::UITravelInfo; use crate::ui::widgets::*; -use crate::world::{CurrentResidence, EncounterState, MapQuery, TownPaths}; +use crate::world::EncounterState; use crate::{basic_widget, empty_props, on_button_click}; empty_props!(EncounterPanelProps); diff --git a/game_core/src/ui/widgets/stats_panel.rs b/game_core/src/ui/widgets/stats_panel.rs index c1c7432..65f5660 100644 --- a/game_core/src/ui/widgets/stats_panel.rs +++ b/game_core/src/ui/widgets/stats_panel.rs @@ -16,20 +16,7 @@ pub fn render_stats_panel( ui_data: Res<UIStatsData>, ) -> bool { let parent_id = Some(entity); - // let root_style = KStyle { - // position_type: value(KPositionType::SelfDirected), - // top: stretch(1.0), - // left: stretch(1.0), - // right: stretch(1.0), - // bottom: px(50.0), - // height: px(50.0), - // width: stretch(0.6), - // max_width: px(200.0), - // layout_type: value(LayoutType::Row), - // padding: value(Edge::all(Units::Stretch(1.0))), - // ..Default::default() - // }; - // + let root_style = KStyle { position_type: value(KPositionType::SelfDirected), top: px(15.0), diff --git a/game_core/src/ui/widgets/town_menu.rs b/game_core/src/ui/widgets/town_menu.rs index 8eedbe1..95e5024 100644 --- a/game_core/src/ui/widgets/town_menu.rs +++ b/game_core/src/ui/widgets/town_menu.rs @@ -125,12 +125,6 @@ pub fn render_town_menu_panel( ..Default::default() }}> <ButtonWidget - styles={KStyle { - // width: px(225.0), - // padding_left: px(30.0), - // padding_right: px(20.0), - ..Default::default() - }} props={ButtonWidgetProps { left_icon: IconContent::Atlas(String::from("icons"), 4), ..ButtonWidgetProps::text("Travel", 28.0) @@ -138,12 +132,6 @@ pub fn render_town_menu_panel( on_event={click_tab_travel} /> <ButtonWidget - styles={KStyle { - // width: px(260.0), - // padding_left: px(30.0), - // padding_right: px(20.0), - ..Default::default() - }} props={ButtonWidgetProps { left_icon: IconContent::Atlas(String::from("icons"), 9), ..ButtonWidgetProps::text("Merchant", 28.0) @@ -151,12 +139,6 @@ pub fn render_town_menu_panel( on_event={click_tab_merchant} /> <ButtonWidget - styles={KStyle { - // width: px(225.0), - // padding_left: px(30.0), - // padding_right: px(20.0), - ..Default::default() - }} props={ButtonWidgetProps { left_icon: IconContent::Atlas(String::from("icons"), 11), ..ButtonWidgetProps::text("Tavern", 28.0) -- GitLab