use bevy::prelude::*; use game_core::assets::AssetHandles; use game_core::system::flow::AppState; use game_core::system::resources::InitAppPlugins; use iyes_loopless::prelude::AppLooplessStateExt; use micro_musicbox::CombinedAudioPlugins; // use remote_events::RemoteEventPlugin; fn main() { App::new() .add_loopless_state(AppState::Preload) .add_plugins(InitAppPlugins) .add_plugin(game_core::assets::AssetsPlugin) .add_plugins(CombinedAudioPlugins::<AssetHandles>::new()) .add_plugin(game_core::splash_screen::SplashScreenPlugin) .add_plugin(game_core::system::camera::CameraManagementPlugin) // .add_plugin(RemoteEventPlugin::< // game_core::multiplayer::OutgoingEvent, // game_core::multiplayer::IncomingEvent, // >::new()) .run(); }