use bevy::prelude::{Component, Resource}; use ldtk_rust::EntityInstance; use num_traits::AsPrimitive; pub const TILE_SCALE_INT: i64 = 4; pub const TILE_SCALE_F32: f32 = 4.0; pub fn px_to_grid<T: AsPrimitive<i64>>(t: T) -> i64 { t.as_() / TILE_SCALE_INT } pub fn grid_to_px<T: AsPrimitive<f32>>(t: T) -> f32 { t.as_() * TILE_SCALE_F32 // + (TILE_SCALE_F32 / 2.0) } pub fn entity_to_worldspace(level_height: i64, entity: &EntityInstance) -> (f32, f32) { let centre_align_pixel_x = grid_to_px(entity.grid[0]) - (TILE_SCALE_F32 / 2.0); let centre_align_pixel_y = grid_to_px(entity.grid[1]) - (TILE_SCALE_F32 / 2.0); let inverted_pixel_y = level_height as f32 - centre_align_pixel_y - TILE_SCALE_F32; let box_aligned_x = centre_align_pixel_x + (entity.width / 2) as f32; let box_aligned_y = inverted_pixel_y - (entity.height / 2) as f32; (box_aligned_x, box_aligned_y) } #[derive(Component)] pub struct WorldLinked; #[derive(Default, Resource, Clone)] pub struct ActiveLevel { pub map: String, pub dirty: bool, } impl ActiveLevel { pub fn new<T: ToString>(map: T) -> Self { ActiveLevel { map: map.to_string(), dirty: false, } } }