diff --git a/Readme.md b/Readme.md index ab3e6bd78d4649414b74fff7a1738d66363a16ff..10088930130bb6a7760c9f5a7a4857bcf13f8faa 100644 --- a/Readme.md +++ b/Readme.md @@ -77,7 +77,7 @@ fn main() -> Result<(), WebSocketError> { } // receive() gives you all new websocket messages since receive() was last called info!("New messages: {:#?}", client.borrow_mut().receive()); - }) as Box<dyn FnMut()>); + }) as Box<dyn Fn()>); // Start non-blocking game loop setInterval(&f, 100); @@ -88,6 +88,6 @@ fn main() -> Result<(), WebSocketError> { // Bind setInterval to make a basic game loop #[wasm_bindgen] extern "C" { - fn setInterval(closure: &Closure<dyn FnMut()>, time: u32) -> i32; + fn setInterval(closure: &Closure<dyn Fn()>, time: u32) -> i32; } ``` diff --git a/examples/polling.rs b/examples/polling.rs index 45f2b3944444c528a4d8f9320433cccfa5bd6606..295b0b3b56b4a4293d53a68dd0aad15899ca6303 100644 --- a/examples/polling.rs +++ b/examples/polling.rs @@ -27,7 +27,7 @@ fn main() -> Result<(), WebSocketError> { } // receive() gives you all new websocket messages since receive() was last called info!("New messages: {:#?}", client.borrow_mut().receive()); - }) as Box<dyn FnMut()>); + }) as Box<dyn Fn()>); // Start non-blocking game loop setInterval(&f, 100); @@ -38,5 +38,5 @@ fn main() -> Result<(), WebSocketError> { // Bind setInterval to make a basic game loop #[wasm_bindgen] extern "C" { - fn setInterval(closure: &Closure<dyn FnMut()>, time: u32) -> i32; + fn setInterval(closure: &Closure<dyn Fn()>, time: u32) -> i32; } diff --git a/src/lib.rs b/src/lib.rs index 545523522dd261a93db8604873494d822ed7b798..dfbc14e4f4e5f535aaf6a117deb1eef3950b9966 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -70,7 +70,7 @@ //! } //! // receive() gives you all new websocket messages since receive() was last called //! info!("New messages: {:#?}", client.borrow_mut().receive()); -//! }) as Box<dyn FnMut()>); +//! }) as Box<dyn Fn()>); //! //! // Start non-blocking game loop //! setInterval(&f, 100); @@ -81,7 +81,7 @@ //! // Bind setInterval to make a basic game loop //! #[wasm_bindgen] //! extern "C" { -//! fn setInterval(closure: &Closure<dyn FnMut()>, time: u32) -> i32; +//! fn setInterval(closure: &Closure<dyn Fn()>, time: u32) -> i32; //! } //! ``` #[cfg(test)]