Newer
Older
fn main() {
App::new()
.add_loopless_state(AppState::Preload)
.add_plugin(game_core::system::camera::CameraManagementPlugin)
// .add_plugin(RemoteEventPlugin::<
// game_core::multiplayer::OutgoingEvent,
// game_core::multiplayer::IncomingEvent,
// >::new())