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use bevy_inspector_egui::{Inspectable, InspectorPlugin};
use bevy_tweening::{lens::*, *};
App::default()
.insert_resource(WindowDescriptor {
title: "TransformPositionLens".to_string(),
width: 1400.,
height: 600.,
present_mode: bevy::window::PresentMode::Fifo, // vsync
#[derive(Copy, Clone, PartialEq, Inspectable)]
struct Options {
#[inspectable(min = 0.01, max = 100.)]
speed: f32,
}
impl Default for Options {
fn default() -> Self {
Self { speed: 1. }
}
}
fn setup(mut commands: Commands) {
let size = 25.;
let spacing = 1.5;
let screen_x = 570.;
let screen_y = 150.;
let mut x = -screen_x;
for ease_function in &[
EaseFunction::QuadraticIn,
EaseFunction::QuadraticOut,
EaseFunction::QuadraticInOut,
EaseFunction::CubicIn,
EaseFunction::CubicOut,
EaseFunction::CubicInOut,
EaseFunction::QuarticIn,
EaseFunction::QuarticOut,
EaseFunction::QuarticInOut,
EaseFunction::QuinticIn,
EaseFunction::QuinticOut,
EaseFunction::QuinticInOut,
EaseFunction::SineIn,
EaseFunction::SineOut,
EaseFunction::SineInOut,
EaseFunction::CircularIn,
EaseFunction::CircularOut,
EaseFunction::CircularInOut,
EaseFunction::ExponentialIn,
EaseFunction::ExponentialOut,
EaseFunction::ExponentialInOut,
EaseFunction::ElasticIn,
EaseFunction::ElasticOut,
EaseFunction::ElasticInOut,
EaseFunction::BackIn,
EaseFunction::BackOut,
EaseFunction::BackInOut,
EaseFunction::BounceIn,
EaseFunction::BounceOut,
EaseFunction::BounceInOut,
let tween = Tween::new(
*ease_function,
std::time::Duration::from_secs(1),
TransformPositionLens {
start: Vec3::new(x, screen_y, 0.),
end: Vec3::new(x, -screen_y, 0.),
},
)
.with_repeat_count(RepeatCount::Infinite)
.with_repeat_strategy(RepeatStrategy::MirroredRepeat);
commands
.spawn_bundle(SpriteBundle {
sprite: Sprite {
color: Color::RED,
custom_size: Some(Vec2::new(size, size)),
fn update_animation_speed(options: Res<Options>, mut animators: Query<&mut Animator<Transform>>) {
if !options.is_changed() {
return;
}
for mut animator in animators.iter_mut() {
animator.set_speed(options.speed);
}
}