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Jerome Humbert authored
Add two new methods to the `Tweenable<T>` trait: - `set_elapsed(Duration)` sets the elapsed time of the tweenable. This is equivalent to `set_progress(duration().mul_f32(progress))`, with the added benefit of avoiding floating-point conversions and potential rounding errors resulting from it. `set_progress()` is now largely implemented in terms of and as a convenience wrapper to calling `set_elapsed()`. - `elapsed()` which queries the elapsed time of the tweenable. This is equivalent to `duration().mul_f32(progress())`, again with better precision. The elapsed API is the recommended way going forward to manipulate a tweenable's time outside of the normal `tick()` flow. It supersedes the progress API. This change purposedly skips any discussion about what happens to completion events when `set_progress()` or now `set_elpased()` is called with a lower value than the current one to seek time back. This design issue is logged as #60 and is still pending. The change also partially addresses #31, but without removing any existing API or feature.
Unverifiedd295b91c
tweenable.rs 63.43 KiB
use std::time::Duration;
use bevy::prelude::*;
use crate::{EaseMethod, Lens, RepeatCount, RepeatStrategy, TweeningDirection};
/// The dynamic tweenable type.
///
/// When creating lists of tweenables, you will need to box them to create a
/// homogeneous array like so:
/// ```no_run
/// # use bevy::prelude::Transform;
/// # use bevy_tweening::{BoxedTweenable, Delay, Sequence, Tween};
/// #
/// # let delay: Delay = unimplemented!();
/// # let tween: Tween<Transform> = unimplemented!();
///
/// Sequence::new([Box::new(delay) as BoxedTweenable<Transform>, tween.into()]);
/// ```
///
/// When using your own [`Tweenable`] types, APIs will be easier to use if you
/// implement [`From`]:
/// ```no_run
/// # use std::time::Duration;
/// # use bevy::prelude::{Entity, EventWriter, Transform};
/// # use bevy_tweening::{BoxedTweenable, Sequence, Tweenable, TweenCompleted, TweenState};
/// #
/// # struct MyTweenable;
/// # impl Tweenable<Transform> for MyTweenable {
/// # fn duration(&self) -> Duration { unimplemented!() }
/// # fn set_elapsed(&mut self, elapsed: Duration) { unimplemented!() }
/// # fn elapsed(&self) -> Duration { unimplemented!() }
/// # fn set_progress(&mut self, progress: f32) { unimplemented!() }
/// # fn progress(&self) -> f32 { unimplemented!() }
/// # fn tick(&mut self, delta: Duration, target: &mut Transform, entity: Entity, event_writer: &mut EventWriter<TweenCompleted>) -> TweenState { unimplemented!() }
/// # fn times_completed(&self) -> u32 { unimplemented!() }
/// # fn rewind(&mut self) { unimplemented!() }
/// # }
///
/// Sequence::new([Box::new(MyTweenable) as BoxedTweenable<_>]);
///
/// // OR
///
/// Sequence::new([MyTweenable]);
///
/// impl From<MyTweenable> for BoxedTweenable<Transform> {
/// fn from(t: MyTweenable) -> Self {
/// Box::new(t)
/// }
/// }
/// ```
pub type BoxedTweenable<T> = Box<dyn Tweenable<T> + Send + Sync + 'static>;
/// Playback state of a [`Tweenable`].
///
/// This is returned by [`Tweenable::tick()`] to allow the caller to execute
/// some logic based on the updated state of the tweenable, like advanding a
/// sequence to its next child tweenable.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TweenState {
/// The tweenable is still active, and did not reach its end state yet.
Active,
/// Animation reached its end state. The tweenable is idling at its latest
/// time.
///
/// Note that [`RepeatCount::Infinite`] tweenables never reach this state.
Completed,
}
/// Event raised when a tween completed.
///
/// This event is raised when a tween completed. When looping, this is raised
/// once per iteration. In case the animation direction changes
/// ([`RepeatStrategy::MirroredRepeat`]), an iteration corresponds to a single
/// progress from one endpoint to the other, whatever the direction. Therefore a
/// complete cycle start -> end -> start counts as 2 iterations and raises 2
/// events (one when reaching the end, one when reaching back the start).
///
/// # Note
///
/// The semantic is slightly different from [`TweenState::Completed`], which
/// indicates that the tweenable has finished ticking and do not need to be
/// updated anymore, a state which is never reached for looping animation. Here
/// the [`TweenCompleted`] event instead marks the end of a single loop
/// iteration.
#[derive(Copy, Clone)]
pub struct TweenCompleted {
/// The [`Entity`] the tween which completed and its animator are attached
/// to.
pub entity: Entity,
/// An opaque value set by the user when activating event raising, used to
/// identify the particular tween which raised this event. The value is
/// passed unmodified from a call to [`with_completed_event()`]
/// or [`set_completed_event()`].
///
/// [`with_completed_event()`]: Tween::with_completed_event
/// [`set_completed_event()`]: Tween::set_completed_event
pub user_data: u64,
}
/// Calculate the progress fraction in \[0:1\] of the ratio between two
/// [`Duration`]s.
fn fraction_progress(n: Duration, d: Duration) -> f32 {
// TODO - Replace with div_duration_f32() once it's stable
(n.as_secs_f64() / d.as_secs_f64()).fract() as f32
}
#[derive(Debug)]
struct AnimClock {
elapsed: Duration,
duration: Duration,
total_duration: TotalDuration,
strategy: RepeatStrategy,
}
impl AnimClock {
fn new(duration: Duration) -> Self {
Self {
elapsed: Duration::ZERO,
duration,
total_duration: compute_total_duration(duration, RepeatCount::default()),
strategy: RepeatStrategy::default(),
}
}
fn tick(&mut self, tick: Duration) -> (TweenState, i32) {
self.set_elapsed(self.elapsed.saturating_add(tick))
}
fn times_completed(&self) -> u32 {
(self.elapsed.as_nanos() / self.duration.as_nanos()) as u32
}
fn set_elapsed(&mut self, elapsed: Duration) -> (TweenState, i32) {
let old_times_completed = self.times_completed();
self.elapsed = elapsed;
let state = match self.total_duration {
TotalDuration::Finite(total_duration) => {
if self.elapsed >= total_duration {
self.elapsed = total_duration;
TweenState::Completed
} else {
TweenState::Active
}
}
TotalDuration::Infinite => TweenState::Active,
};
(
state,
self.times_completed() as i32 - old_times_completed as i32,
)
}
fn elapsed(&self) -> Duration {
self.elapsed
}
fn set_progress(&mut self, progress: f32) -> (TweenState, i32) {
self.set_elapsed(self.duration.mul_f32(progress.max(0.)))
}
fn progress(&self) -> f32 {
if let TotalDuration::Finite(total_duration) = self.total_duration {
if self.elapsed >= total_duration {
return 1.;
}
}
fraction_progress(self.elapsed, self.duration)
}
fn state(&self) -> TweenState {
match self.total_duration {
TotalDuration::Finite(total_duration) => {
if self.elapsed >= total_duration {
TweenState::Completed
} else {
TweenState::Active
}
}
TotalDuration::Infinite => TweenState::Active,
}
}
fn reset(&mut self) {
self.elapsed = Duration::ZERO;
}
}
#[derive(Debug)]
enum TotalDuration {
Finite(Duration),
Infinite,
}
fn compute_total_duration(duration: Duration, count: RepeatCount) -> TotalDuration {
match count {
RepeatCount::Finite(times) => TotalDuration::Finite(duration.saturating_mul(times)),
RepeatCount::For(duration) => TotalDuration::Finite(duration),
RepeatCount::Infinite => TotalDuration::Infinite,
}
}
/// An animatable entity, either a single [`Tween`] or a collection of them.
pub trait Tweenable<T>: Send + Sync {
/// Get the total duration of the animation.
///
/// This is always the duration of a single iteration, even when looping.
///
/// Note that for [`RepeatStrategy::MirroredRepeat`], this is the duration
/// of a single way, either from start to end or back from end to start.
/// The total "loop" duration start -> end -> start to reach back the
/// same state in this case is the double of the returned value.
fn duration(&self) -> Duration;
/// Set the current animation playback elapsed time.
///
/// See [`elapsed()`] for details on the meaning. If `elapsed` is greater
/// than or equal to [`duration()`], then the animation completes.
///
/// Setting the elapsed time seeks the animation to a new position, but does
/// not apply that change to the underlying component being animated. To
/// force the change to apply, call [`tick()`] with a `delta` of
/// `Duration::ZERO`.
///
/// [`elapsed()`]: Tweenable::elapsed
/// [`duration()`]: Tweenable::duration
/// [`tick()`]: Tweenable::tick
fn set_elapsed(&mut self, elapsed: Duration);
/// Get the current elapsed duration.
///
/// While looping, the exact value returned by [`duration()`] is never
/// reached, since the tweenable loops over to zero immediately when it
/// changes direction at either endpoint. Upon completion, the tweenable
/// always reports the same value as [`duration()`].
///
/// [`duration()`]: Tweenable::duration
fn elapsed(&self) -> Duration;
/// Set the current animation playback progress.
///
/// See [`progress()`] for details on the meaning.
///
/// Setting the progress seeks the animation to a new position, but does not
/// apply that change to the underlying component being animated. To
/// force the change to apply, call [`tick()`] with a `delta` of
/// `Duration::ZERO`.
///
/// [`progress()`]: Tweenable::progress
fn set_progress(&mut self, progress: f32);
/// Get the current progress in \[0:1\] of the animation.
///
/// While looping, the exact value `1.0` is never reached, since the
/// tweenable loops over to `0.0` immediately when it changes direction at
/// either endpoint. Upon completion, the tweenable always reports exactly
/// `1.0`.
fn progress(&self) -> f32;
/// Tick the animation, advancing it by the given delta time and mutating
/// the given target component or asset.
///
/// This returns [`TweenState::Active`] if the tweenable didn't reach its
/// final state yet (progress < `1.0`), or [`TweenState::Completed`] if
/// the tweenable completed this tick. Only non-looping tweenables return
/// a completed state, since looping ones continue forever.
///
/// Calling this method with a duration of [`Duration::ZERO`] is valid, and
/// updates the target to the current state of the tweenable without
/// actually modifying the tweenable state. This is useful after certain
/// operations like [`rewind()`] or [`set_progress()`] whose effect is
/// otherwise only visible on target on next frame.
///
/// [`rewind()`]: Tweenable::rewind
/// [`set_progress()`]: Tweenable::set_progress
fn tick(
&mut self,
delta: Duration,
target: &mut T,
entity: Entity,
event_writer: &mut EventWriter<TweenCompleted>,
) -> TweenState;
/// Get the number of times this tweenable completed.
///
/// For looping animations, this returns the number of times a single
/// playback was completed. In the case of
/// [`RepeatStrategy::MirroredRepeat`] this corresponds to a playback in
/// a single direction, so tweening from start to end and back to start
/// counts as two completed times (one forward, one backward).
fn times_completed(&self) -> u32;
/// Rewind the animation to its starting state.
///
/// Note that the starting state depends on the current direction. For
/// [`TweeningDirection::Forward`] this is the start point of the lens,
/// whereas for [`TweeningDirection::Backward`] this is the end one.
fn rewind(&mut self);
}
impl<T> From<Delay> for BoxedTweenable<T> {
fn from(d: Delay) -> Self {
Box::new(d)
}
}
impl<T: 'static> From<Sequence<T>> for BoxedTweenable<T> {
fn from(s: Sequence<T>) -> Self {
Box::new(s)
}
}
impl<T: 'static> From<Tracks<T>> for BoxedTweenable<T> {
fn from(t: Tracks<T>) -> Self {
Box::new(t)
}
}
impl<T: 'static> From<Tween<T>> for BoxedTweenable<T> {
fn from(t: Tween<T>) -> Self {
Box::new(t)
}
}
/// Type of a callback invoked when a [`Tween`] has completed.
///
/// See [`Tween::set_completed()`] for usage.
pub type CompletedCallback<T> = dyn Fn(Entity, &Tween<T>) + Send + Sync + 'static;
/// Single tweening animation instance.
pub struct Tween<T> {
ease_function: EaseMethod,
clock: AnimClock,
direction: TweeningDirection,
lens: Box<dyn Lens<T> + Send + Sync + 'static>,
on_completed: Option<Box<CompletedCallback<T>>>,
event_data: Option<u64>,
}
impl<T: 'static> Tween<T> {
/// Chain another [`Tweenable`] after this tween, making a [`Sequence`] with
/// the two.
///
/// # Example
/// ```
/// # use bevy_tweening::{lens::*, *};
/// # use bevy::math::*;
/// # use std::time::Duration;
/// let tween1 = Tween::new(
/// EaseFunction::QuadraticInOut,
/// Duration::from_secs(1),
/// TransformPositionLens {
/// start: Vec3::ZERO,
/// end: Vec3::new(3.5, 0., 0.),
/// },
/// );
/// let tween2 = Tween::new(
/// EaseFunction::QuadraticInOut,
/// Duration::from_secs(1),
/// TransformRotationLens {
/// start: Quat::IDENTITY,
/// end: Quat::from_rotation_x(90.0_f32.to_radians()),
/// },
/// );
/// let seq = tween1.then(tween2);
/// ```
#[must_use]
pub fn then(self, tween: impl Tweenable<T> + Send + Sync + 'static) -> Sequence<T> {
Sequence::with_capacity(2).then(self).then(tween)
}
}
impl<T> Tween<T> {
/// Create a new tween animation.
///
/// # Example
/// ```
/// # use bevy_tweening::{lens::*, *};
/// # use bevy::math::Vec3;
/// # use std::time::Duration;
/// let tween = Tween::new(
/// EaseFunction::QuadraticInOut,
/// Duration::from_secs(1),
/// TransformPositionLens {
/// start: Vec3::ZERO,
/// end: Vec3::new(3.5, 0., 0.),
/// },
/// );
/// ```
#[must_use]
pub fn new<L>(ease_function: impl Into<EaseMethod>, duration: Duration, lens: L) -> Self
where
L: Lens<T> + Send + Sync + 'static,
{
Self {
ease_function: ease_function.into(),
clock: AnimClock::new(duration),
direction: TweeningDirection::Forward,
lens: Box::new(lens),
on_completed: None,
event_data: None,
}
}
/// Enable or disable raising a completed event.
///
/// If enabled, the tween will raise a [`TweenCompleted`] event when the
/// animation completed. This is similar to the [`set_completed()`]
/// callback, but uses Bevy events instead.
///
/// # Example
/// ```
/// # use bevy_tweening::{lens::*, *};
/// # use bevy::{ecs::event::EventReader, math::Vec3};
/// # use std::time::Duration;
/// let tween = Tween::new(
/// // [...]
/// # EaseFunction::QuadraticInOut,
/// # Duration::from_secs(1),
/// # TransformPositionLens {
/// # start: Vec3::ZERO,
/// # end: Vec3::new(3.5, 0., 0.),
/// # },
/// )
/// .with_completed_event(42);
///
/// fn my_system(mut reader: EventReader<TweenCompleted>) {
/// for ev in reader.iter() {
/// assert_eq!(ev.user_data, 42);
/// println!("Entity {:?} raised TweenCompleted!", ev.entity);
/// }
/// }
/// ```
///
/// [`set_completed()`]: Tween::set_completed
#[must_use]
pub fn with_completed_event(mut self, user_data: u64) -> Self {
self.event_data = Some(user_data);
self
}
/// Set the playback direction of the tween.
///
/// The playback direction influences the mapping of the progress ratio (in
/// \[0:1\]) to the actual ratio passed to the lens.
/// [`TweeningDirection::Forward`] maps the `0` value of progress to the
/// `0` value of the lens ratio. Conversely, [`TweeningDirection::Backward`]
/// reverses the mapping, which effectively makes the tween play reversed,
/// going from end to start.
///
/// Changing the direction doesn't change any target state, nor any progress
/// of the tween. Only the direction of animation from this moment
/// potentially changes. To force a target state change, call
/// [`Tweenable::tick()`] with a zero delta (`Duration::ZERO`).
pub fn set_direction(&mut self, direction: TweeningDirection) {
self.direction = direction;
}
/// Set the playback direction of the tween.
///
/// See [`Tween::set_direction()`].
#[must_use]
pub fn with_direction(mut self, direction: TweeningDirection) -> Self {
self.direction = direction;
self
}
/// The current animation direction.
///
/// See [`TweeningDirection`] for details.
#[must_use]
pub fn direction(&self) -> TweeningDirection {
self.direction
}
/// Set the number of times to repeat the animation.
#[must_use]
pub fn with_repeat_count(mut self, count: RepeatCount) -> Self {
self.clock.total_duration = compute_total_duration(self.clock.duration, count);
self
}
/// Choose how the animation behaves upon a repetition.
#[must_use]
pub fn with_repeat_strategy(mut self, strategy: RepeatStrategy) -> Self {
self.clock.strategy = strategy;
self
}
/// Set a callback invoked when the animation completes.
///
/// The callback when invoked receives as parameters the [`Entity`] on which
/// the target and the animator are, as well as a reference to the
/// current [`Tween`].
///
/// Only non-looping tweenables can complete.
pub fn set_completed<C>(&mut self, callback: C)
where
C: Fn(Entity, &Self) + Send + Sync + 'static,
{
self.on_completed = Some(Box::new(callback));
}
/// Clear the callback invoked when the animation completes.
pub fn clear_completed(&mut self) {
self.on_completed = None;
}
/// Enable or disable raising a completed event.
///
/// If enabled, the tween will raise a [`TweenCompleted`] event when the
/// animation completed. This is similar to the [`set_completed()`]
/// callback, but uses Bevy events instead.
///
/// See [`with_completed_event()`] for details.
///
/// [`set_completed()`]: Tween::set_completed
/// [`with_completed_event()`]: Tween::with_completed_event
pub fn set_completed_event(&mut self, user_data: u64) {
self.event_data = Some(user_data);
}
/// Clear the event sent when the animation completes.
pub fn clear_completed_event(&mut self) {
self.event_data = None;
}
}
impl<T> Tweenable<T> for Tween<T> {
fn duration(&self) -> Duration {
self.clock.duration
}
fn set_elapsed(&mut self, elapsed: Duration) {
self.clock.set_elapsed(elapsed);
}
fn elapsed(&self) -> Duration {
self.clock.elapsed()
}
fn set_progress(&mut self, progress: f32) {
self.clock.set_progress(progress);
}
fn progress(&self) -> f32 {
self.clock.progress()
}
fn tick(
&mut self,
delta: Duration,
target: &mut T,
entity: Entity,
event_writer: &mut EventWriter<TweenCompleted>,
) -> TweenState {
if self.clock.state() == TweenState::Completed {
return TweenState::Completed;
}
// Tick the animation clock
let (state, times_completed) = self.clock.tick(delta);
let (progress, times_completed_for_direction) = match state {
TweenState::Active => (self.progress(), times_completed),
TweenState::Completed => (1., times_completed.max(1) - 1), // ignore last
};
if self.clock.strategy == RepeatStrategy::MirroredRepeat
&& times_completed_for_direction & 1 != 0
{
self.direction = !self.direction;
}
// Apply the lens, even if the animation finished, to ensure the state is
// consistent
let mut factor = progress;
if self.direction.is_backward() {
factor = 1. - factor;
}
let factor = self.ease_function.sample(factor);
self.lens.lerp(target, factor);
// If completed at least once this frame, notify the user
if times_completed > 0 {
if let Some(user_data) = &self.event_data {
event_writer.send(TweenCompleted {
entity,
user_data: *user_data,
});
}
if let Some(cb) = &self.on_completed {
cb(entity, self);
}
}
state
}
fn times_completed(&self) -> u32 {
self.clock.times_completed()
}
fn rewind(&mut self) {
if self.clock.strategy == RepeatStrategy::MirroredRepeat {
// In mirrored mode, direction alternates each loop. To reset to the original
// direction on Tween creation, we count the number of completions, ignoring the
// last one if the Tween is currently in TweenState::Completed because that one
// freezes all parameters.
let mut times_completed = self.clock.times_completed();
if self.clock.state() == TweenState::Completed {
debug_assert!(times_completed > 0);
times_completed -= 1;
}
if times_completed & 1 != 0 {
self.direction = !self.direction;
}
}
self.clock.reset();
}
}
/// A sequence of tweens played back in order one after the other.
pub struct Sequence<T> {
tweens: Vec<BoxedTweenable<T>>,
index: usize,
duration: Duration,
elapsed: Duration,
times_completed: u32,
}
impl<T> Sequence<T> {
/// Create a new sequence of tweens.
///
/// This method panics if the input collection is empty.
#[must_use]
pub fn new(items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>) -> Self {
let tweens: Vec<_> = items.into_iter().map(Into::into).collect();
assert!(!tweens.is_empty());
let duration = tweens
.iter()
.map(AsRef::as_ref)
.map(Tweenable::duration)
.sum();
Self {
tweens,
index: 0,
duration,
elapsed: Duration::ZERO,
times_completed: 0,
}
}
/// Create a new sequence containing a single tween.
#[must_use]
pub fn from_single(tween: impl Tweenable<T> + Send + Sync + 'static) -> Self {
let duration = tween.duration();
let boxed: BoxedTweenable<T> = Box::new(tween);
Self {
tweens: vec![boxed],
index: 0,
duration,
elapsed: Duration::ZERO,
times_completed: 0,
}
}
/// Create a new sequence with the specified capacity.
#[must_use]
pub fn with_capacity(capacity: usize) -> Self {
Self {
tweens: Vec::with_capacity(capacity),
index: 0,
duration: Duration::ZERO,
elapsed: Duration::ZERO,
times_completed: 0,
}
}
/// Append a [`Tweenable`] to this sequence.
#[must_use]
pub fn then(mut self, tween: impl Tweenable<T> + Send + Sync + 'static) -> Self {
self.duration += tween.duration();
self.tweens.push(Box::new(tween));
self
}
/// Index of the current active tween in the sequence.
#[must_use]
pub fn index(&self) -> usize {
self.index.min(self.tweens.len() - 1)
}
/// Get the current active tween in the sequence.
#[must_use]
pub fn current(&self) -> &dyn Tweenable<T> {
self.tweens[self.index()].as_ref()
}
}
impl<T> Tweenable<T> for Sequence<T> {
fn duration(&self) -> Duration {
self.duration
}
fn set_elapsed(&mut self, elapsed: Duration) {
// Set the total sequence progress
self.elapsed = elapsed;
self.times_completed = if elapsed >= self.duration { 1 } else { 0 };
// Find which tween is active in the sequence
let mut accum_duration = Duration::ZERO;
for index in 0..self.tweens.len() {
let tween = &mut self.tweens[index];
let tween_duration = tween.duration();
if elapsed < accum_duration + tween_duration {
self.index = index;
let local_duration = elapsed - accum_duration;
tween.set_elapsed(local_duration);
// TODO?? set progress of other tweens after that one to 0. ??
return;
}
tween.set_elapsed(tween.duration()); // ?? to prepare for next loop/rewind?
accum_duration += tween_duration;
}
// None found; sequence ended
self.index = self.tweens.len();
}
fn elapsed(&self) -> Duration {
self.elapsed
}
fn set_progress(&mut self, progress: f32) {
self.set_elapsed(self.duration.mul_f32(progress.max(0.)))
}
fn progress(&self) -> f32 {
if self.elapsed >= self.duration {
1.
} else {
fraction_progress(self.elapsed, self.duration)
}
}
fn tick(
&mut self,
mut delta: Duration,
target: &mut T,
entity: Entity,
event_writer: &mut EventWriter<TweenCompleted>,
) -> TweenState {
self.elapsed = self.elapsed.saturating_add(delta).min(self.duration);
while self.index < self.tweens.len() {
let tween = &mut self.tweens[self.index];
let tween_remaining = tween.duration().mul_f32(1.0 - tween.progress());
if let TweenState::Active = tween.tick(delta, target, entity, event_writer) {
return TweenState::Active;
}
tween.rewind();
delta -= tween_remaining;
self.index += 1;
}
self.times_completed = 1;
TweenState::Completed
}
fn times_completed(&self) -> u32 {
self.times_completed
}
fn rewind(&mut self) {
self.elapsed = Duration::ZERO;
self.index = 0;
self.times_completed = 0;
for tween in &mut self.tweens {
// or only first?
tween.rewind();
}
}
}
/// A collection of [`Tweenable`] executing in parallel.
pub struct Tracks<T> {
tracks: Vec<BoxedTweenable<T>>,
duration: Duration,
elapsed: Duration,
times_completed: u32,
}
impl<T> Tracks<T> {
/// Create a new [`Tracks`] from an iterator over a collection of
/// [`Tweenable`].
#[must_use]
pub fn new(items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>) -> Self {
let tracks: Vec<_> = items.into_iter().map(Into::into).collect();
let duration = tracks
.iter()
.map(AsRef::as_ref)
.map(Tweenable::duration)
.max()
.unwrap();
Self {
tracks,
duration,
elapsed: Duration::ZERO,
times_completed: 0,
}
}
}
impl<T> Tweenable<T> for Tracks<T> {
fn duration(&self) -> Duration {
self.duration
}
fn set_elapsed(&mut self, elapsed: Duration) {
self.elapsed = elapsed;
self.times_completed = if elapsed >= self.duration { 1 } else { 0 }; // not looping
for tweenable in &mut self.tracks {
tweenable.set_elapsed(elapsed);
}
}
fn elapsed(&self) -> Duration {
self.elapsed
}
fn set_progress(&mut self, progress: f32) {
self.set_elapsed(self.duration.mul_f32(progress.max(0.)))
}
fn progress(&self) -> f32 {
if self.elapsed >= self.duration {
1.
} else {
fraction_progress(self.elapsed, self.duration)
}
}
fn tick(
&mut self,
delta: Duration,
target: &mut T,
entity: Entity,
event_writer: &mut EventWriter<TweenCompleted>,
) -> TweenState {
self.elapsed = self.elapsed.saturating_add(delta).min(self.duration);
let mut any_active = false;
for tweenable in &mut self.tracks {
let state = tweenable.tick(delta, target, entity, event_writer);
any_active = any_active || (state == TweenState::Active);
}
if any_active {
TweenState::Active
} else {
self.times_completed = 1;
TweenState::Completed
}
}
fn times_completed(&self) -> u32 {
self.times_completed
}
fn rewind(&mut self) {
self.elapsed = Duration::ZERO;
self.times_completed = 0;
for tween in &mut self.tracks {
tween.rewind();
}
}
}
/// A time delay that doesn't animate anything.
///
/// This is generally useful for combining with other tweenables into sequences
/// and tracks, for example to delay the start of a tween in a track relative to
/// another track. The `menu` example (`examples/menu.rs`) uses this technique
/// to delay the animation of its buttons.
pub struct Delay {
timer: Timer,
}
impl Delay {
/// Create a new [`Delay`] with a given duration.
///
/// # Panics
///
/// Panics if the duration is zero.
#[must_use]
pub fn new(duration: Duration) -> Self {
assert!(!duration.is_zero());
Self {
timer: Timer::new(duration, false),
}
}
/// Chain another [`Tweenable`] after this tween, making a [`Sequence`] with
/// the two.
#[must_use]
pub fn then<T>(self, tween: impl Tweenable<T> + Send + Sync + 'static) -> Sequence<T> {
Sequence::with_capacity(2).then(self).then(tween)
}
}
impl<T> Tweenable<T> for Delay {
fn duration(&self) -> Duration {
self.timer.duration()
}
fn set_elapsed(&mut self, elapsed: Duration) {
// need to reset() to clear finished() unfortunately
self.timer.reset();
self.timer.set_elapsed(elapsed);
// set_elapsed() does not update finished() etc. which we rely on
self.timer.tick(Duration::ZERO);
}
fn elapsed(&self) -> Duration {
self.timer.elapsed()
}
fn set_progress(&mut self, progress: f32) {
<Delay as Tweenable<T>>::set_elapsed(self, self.timer.duration().mul_f32(progress.max(0.)));
}
fn progress(&self) -> f32 {
self.timer.percent()
}
fn tick(
&mut self,
delta: Duration,
_target: &mut T,
_entity: Entity,
_event_writer: &mut EventWriter<TweenCompleted>,
) -> TweenState {
self.timer.tick(delta);
if self.timer.finished() {
TweenState::Completed
} else {
TweenState::Active
}
}
fn times_completed(&self) -> u32 {
if self.timer.finished() {
1
} else {
0
}
}
fn rewind(&mut self) {
self.timer.reset();
}
}
#[cfg(test)]
mod tests {
use std::{
sync::{Arc, Mutex},
time::Duration,
};
use bevy::ecs::{event::Events, system::SystemState};
use super::*;
use crate::{lens::*, test_utils::*};
#[derive(Default, Copy, Clone)]
struct CallbackMonitor {
invoke_count: u64,
last_reported_count: u32,
}
/// Utility to create a tween for testing.
fn make_test_tween() -> Tween<Transform> {
Tween::new(
EaseMethod::Linear,
Duration::from_secs(1),
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::ONE,
},
)
}
/// Utility to create a test environment to tick a tween.
fn make_test_env() -> (World, Entity, Transform) {
let mut world = World::new();
world.insert_resource(Events::<TweenCompleted>::default());
let entity = Entity::from_raw(0);
let transform = Transform::default();
(world, entity, transform)
}
#[test]
fn anim_clock_precision() {
let duration = Duration::from_millis(1);
let mut clock = AnimClock::new(duration);
clock.total_duration = TotalDuration::Infinite;
let test_ticks = [
Duration::from_micros(123),
Duration::from_millis(1),
Duration::from_secs_f32(1. / 24.),
Duration::from_secs_f32(1. / 30.),
Duration::from_secs_f32(1. / 60.),
Duration::from_secs_f32(1. / 120.),
Duration::from_secs_f32(1. / 144.),
Duration::from_secs_f32(1. / 240.),
];
let mut times_completed = 0;
let mut total_duration = Duration::ZERO;
for i in 0..10_000_000 {
let tick = test_ticks[i % test_ticks.len()];
times_completed += clock.tick(tick).1;
total_duration += tick;
}
assert_eq!(
(total_duration.as_secs_f64() / duration.as_secs_f64()) as i32,
times_completed
);
}
/// Test ticking of a single tween in isolation.
#[test]
fn tween_tick() {
for tweening_direction in &[TweeningDirection::Forward, TweeningDirection::Backward] {
for (count, strategy) in &[
(RepeatCount::Finite(1), RepeatStrategy::default()),
(RepeatCount::Infinite, RepeatStrategy::Repeat),
(RepeatCount::Finite(2), RepeatStrategy::Repeat),
(RepeatCount::Infinite, RepeatStrategy::MirroredRepeat),
(RepeatCount::Finite(2), RepeatStrategy::MirroredRepeat),
] {
println!(
"TweeningType: count={count:?} strategy={strategy:?} dir={tweening_direction:?}",
);
// Create a linear tween over 1 second
let mut tween = make_test_tween()
.with_direction(*tweening_direction)
.with_repeat_count(*count)
.with_repeat_strategy(*strategy);
assert_eq!(tween.direction(), *tweening_direction);
assert!(tween.on_completed.is_none());
assert!(tween.event_data.is_none());
let (mut world, entity, mut transform) = make_test_env();
let mut event_writer_system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_reader_system_state: SystemState<EventReader<TweenCompleted>> =
SystemState::new(&mut world);
// Register callbacks to count started/ended events
let callback_monitor = Arc::new(Mutex::new(CallbackMonitor::default()));
let cb_mon_ptr = Arc::clone(&callback_monitor);
let reference_entity = entity;
tween.set_completed(move |completed_entity, tween| {
assert_eq!(completed_entity, reference_entity);
let mut cb_mon = cb_mon_ptr.lock().unwrap();
cb_mon.invoke_count += 1;
cb_mon.last_reported_count = tween.times_completed();
});
assert!(tween.on_completed.is_some());
assert!(tween.event_data.is_none());
assert_eq!(callback_monitor.lock().unwrap().invoke_count, 0);
// Activate event sending
const USER_DATA: u64 = 54789; // dummy
tween.set_completed_event(USER_DATA);
assert!(tween.event_data.is_some());
assert_eq!(tween.event_data.unwrap(), USER_DATA);
// Loop over 2.2 seconds, so greater than one ping-pong loop
let tick_duration = Duration::from_millis(200);
for i in 1..=11 {
// Calculate expected values
let (progress, times_completed, mut direction, expected_state, just_completed) =
match count {
RepeatCount::Finite(1) => {
let progress = (i as f32 * 0.2).min(1.0);
let times_completed = if i >= 5 { 1 } else { 0 };
let state = if i < 5 {
TweenState::Active
} else {
TweenState::Completed
};
let just_completed = i == 5;
(
progress,
times_completed,
TweeningDirection::Forward,
state,
just_completed,
)
}
RepeatCount::Finite(count) => {
let total_progress = i as f32 * 0.2;
let progress = if total_progress >= *count as f32 {
1.
} else {
total_progress.fract()
};
if *strategy == RepeatStrategy::Repeat {
let times_completed = i / 5;
let just_completed = i % 5 == 0;
(
progress,
times_completed,
TweeningDirection::Forward,
if i < 10 {
TweenState::Active
} else {
TweenState::Completed
},
just_completed,
)
} else {
let i5 = i % 5;
let times_completed = i / 5;
// Once Completed, the direction doesn't change
let direction = if i >= 5 {
TweeningDirection::Backward
} else {
TweeningDirection::Forward
};
let just_completed = i5 == 0;
(
progress,
times_completed,
direction,
if i < 10 {
TweenState::Active
} else {
TweenState::Completed
},
just_completed,
)
}
}
RepeatCount::Infinite => {
let progress = (i as f32 * 0.2).fract();
if *strategy == RepeatStrategy::Repeat {
let times_completed = i / 5;
let just_completed = i % 5 == 0;
(
progress,
times_completed,
TweeningDirection::Forward,
TweenState::Active,
just_completed,
)
} else {
let i5 = i % 5;
let times_completed = i / 5;
let i10 = i % 10;
let direction = if i10 >= 5 {
TweeningDirection::Backward
} else {
TweeningDirection::Forward
};
let just_completed = i5 == 0;
(
progress,
times_completed,
direction,
TweenState::Active,
just_completed,
)
}
}
RepeatCount::For(_) => panic!("Untested"),
};
let factor = if tweening_direction.is_backward() {
direction = !direction;
1. - progress
} else {
progress
};
let expected_translation = if direction.is_forward() {
Vec3::splat(progress)
} else {
Vec3::splat(1. - progress)
};
println!(
"Expected: progress={} factor={} times_completed={} direction={:?} state={:?} just_completed={} translation={:?}",
progress, factor, times_completed, direction, expected_state, just_completed, expected_translation
);
// Tick the tween
let actual_state = {
let mut event_writer = event_writer_system_state.get_mut(&mut world);
tween.tick(tick_duration, &mut transform, entity, &mut event_writer)
};
// Propagate events
{
let mut events =
world.get_resource_mut::<Events<TweenCompleted>>().unwrap();
events.update();
}
// Check actual values
assert_eq!(tween.direction(), direction);
assert_eq!(actual_state, expected_state);
assert_approx_eq!(tween.progress(), progress);
assert_eq!(tween.times_completed(), times_completed);
assert!(transform
.translation
.abs_diff_eq(expected_translation, 1e-5));
assert!(transform.rotation.abs_diff_eq(Quat::IDENTITY, 1e-5));
let cb_mon = callback_monitor.lock().unwrap();
assert_eq!(cb_mon.invoke_count, times_completed as u64);
assert_eq!(cb_mon.last_reported_count, times_completed);
{
let mut event_reader = event_reader_system_state.get_mut(&mut world);
let event = event_reader.iter().next();
if just_completed {
assert!(event.is_some());
if let Some(event) = event {
assert_eq!(event.entity, entity);
assert_eq!(event.user_data, USER_DATA);
}
} else {
assert!(event.is_none());
}
}
}
// Rewind
tween.rewind();
assert_eq!(tween.direction(), *tweening_direction); // does not change
assert_approx_eq!(tween.progress(), 0.);
assert_eq!(tween.times_completed(), 0);
// Dummy tick to update target
let actual_state = {
let mut event_writer = event_writer_system_state.get_mut(&mut world);
tween.tick(
Duration::ZERO,
&mut transform,
Entity::from_raw(0),
&mut event_writer,
)
};
assert_eq!(actual_state, TweenState::Active);
let expected_translation = if tweening_direction.is_backward() {
Vec3::ONE
} else {
Vec3::ZERO
};
assert!(transform
.translation
.abs_diff_eq(expected_translation, 1e-5));
assert!(transform.rotation.abs_diff_eq(Quat::IDENTITY, 1e-5));
// Clear callback
tween.clear_completed();
assert!(tween.on_completed.is_none());
}
}
}
#[test]
fn tween_dir() {
let mut tween = make_test_tween();
// Default
assert_eq!(tween.direction(), TweeningDirection::Forward);
assert_approx_eq!(tween.progress(), 0.0);
// no-op
tween.set_direction(TweeningDirection::Forward);
assert_eq!(tween.direction(), TweeningDirection::Forward);
assert_approx_eq!(tween.progress(), 0.0);
// Backward
tween.set_direction(TweeningDirection::Backward);
assert_eq!(tween.direction(), TweeningDirection::Backward);
// progress is independent of direction
assert_approx_eq!(tween.progress(), 0.0);
// Progress-invariant
tween.set_direction(TweeningDirection::Forward);
tween.set_progress(0.3);
assert_approx_eq!(tween.progress(), 0.3);
tween.set_direction(TweeningDirection::Backward);
// progress is independent of direction
assert_approx_eq!(tween.progress(), 0.3);
let (mut world, entity, mut transform) = make_test_env();
let mut event_writer_system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = event_writer_system_state.get_mut(&mut world);
// Progress always increases alongside the current direction
tween.set_direction(TweeningDirection::Backward);
assert_approx_eq!(tween.progress(), 0.3);
tween.tick(
Duration::from_millis(100),
&mut transform,
entity,
&mut event_writer,
);
assert_approx_eq!(tween.progress(), 0.4);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.6), 1e-5));
}
#[test]
fn tween_elapsed() {
let mut tween = make_test_tween();
let duration = tween.duration();
let elapsed = tween.elapsed();
assert_eq!(elapsed, Duration::ZERO);
assert_eq!(duration, Duration::from_secs(1));
for ms in [0, 1, 500, 100, 300, 999, 847, 1000, 900] {
let elapsed = Duration::from_millis(ms);
tween.set_elapsed(elapsed);
assert_eq!(tween.elapsed(), elapsed);
let progress = (elapsed.as_secs_f64() / duration.as_secs_f64()) as f32;
assert_approx_eq!(tween.progress(), progress);
let times_completed = if ms == 1000 { 1 } else { 0 };
assert_eq!(tween.times_completed(), times_completed);
}
}
/// Test ticking a sequence of tweens.
#[test]
fn seq_tick() {
let tween1 = Tween::new(
EaseMethod::Linear,
Duration::from_secs(1),
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::ONE,
},
);
let tween2 = Tween::new(
EaseMethod::Linear,
Duration::from_secs(1),
TransformRotationLens {
start: Quat::IDENTITY,
end: Quat::from_rotation_x(90_f32.to_radians()),
},
);
let mut seq = tween1.then(tween2);
let (mut world, entity, mut transform) = make_test_env();
let mut system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = system_state.get_mut(&mut world);
for i in 1..=16 {
let state = seq.tick(
Duration::from_millis(200),
&mut transform,
entity,
&mut event_writer,
);
if i < 5 {
assert_eq!(state, TweenState::Active);
let r = i as f32 * 0.2;
assert_eq!(transform, Transform::from_translation(Vec3::splat(r)));
} else if i < 10 {
assert_eq!(state, TweenState::Active);
let alpha_deg = (18 * (i - 5)) as f32;
assert!(transform.translation.abs_diff_eq(Vec3::ONE, 1e-5));
assert!(transform
.rotation
.abs_diff_eq(Quat::from_rotation_x(alpha_deg.to_radians()), 1e-5));
} else {
assert_eq!(state, TweenState::Completed);
assert!(transform.translation.abs_diff_eq(Vec3::ONE, 1e-5));
assert!(transform
.rotation
.abs_diff_eq(Quat::from_rotation_x(90_f32.to_radians()), 1e-5));
}
}
}
/// Test crossing tween boundaries in one tick.
#[test]
fn seq_tick_boundaries() {
let mut seq = Sequence::new((0..3).map(|i| {
Tween::new(
EaseMethod::Linear,
Duration::from_secs(1),
TransformPositionLens {
start: Vec3::splat(i as f32),
end: Vec3::splat((i + 1) as f32),
},
)
.with_repeat_count(RepeatCount::Finite(1))
}));
let (mut world, entity, mut transform) = make_test_env();
let mut system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = system_state.get_mut(&mut world);
// Tick halfway through the first tween, then in one tick:
// - Finish the first tween
// - Start and finish the second tween
// - Start the third tween
for delta_ms in [500, 2000] {
seq.tick(
Duration::from_millis(delta_ms),
&mut transform,
entity,
&mut event_writer,
);
}
assert_eq!(seq.index(), 2);
assert!(transform.translation.abs_diff_eq(Vec3::splat(2.5), 1e-5));
}
/// Sequence::new() and various Sequence-specific methods
#[test]
fn seq_iter() {
let mut seq = Sequence::new((1..5).map(|i| {
Tween::new(
EaseMethod::Linear,
Duration::from_millis(200 * i),
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::ONE,
},
)
}));
let mut progress = 0.;
for i in 1..5 {
assert_eq!(seq.index(), i - 1);
assert_approx_eq!(seq.progress(), progress);
let duration = Duration::from_millis(200 * i as u64);
assert_eq!(seq.current().duration(), duration);
progress += 0.25;
seq.set_progress(progress);
assert_eq!(seq.times_completed(), if i == 4 { 1 } else { 0 });
}
seq.rewind();
assert_eq!(seq.progress(), 0.);
assert_eq!(seq.times_completed(), 0);
}
/// Sequence::from_single()
#[test]
fn seq_from_single() {
let tween = Tween::new(
EaseMethod::Linear,
Duration::from_secs(1),
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::ONE,
},
);
let seq = Sequence::from_single(tween);
assert_eq!(seq.duration(), Duration::from_secs(1));
}
#[test]
fn seq_elapsed() {
let mut seq = Sequence::new((1..5).map(|i| {
Tween::new(
EaseMethod::Linear,
Duration::from_millis(200 * i),
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::ONE,
},
)
}));
let mut elapsed = Duration::ZERO;
for i in 1..5 {
assert_eq!(seq.index(), i - 1);
assert_eq!(seq.elapsed(), elapsed);
let duration = Duration::from_millis(200 * i as u64);
assert_eq!(seq.current().duration(), duration);
elapsed += duration;
seq.set_elapsed(elapsed);
assert_eq!(seq.times_completed(), if i == 4 { 1 } else { 0 });
}
}
/// Test ticking parallel tracks of tweens.
#[test]
fn tracks_tick() {
let tween1 = Tween::new(
EaseMethod::Linear,
Duration::from_millis(1000),
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::ONE,
},
);
let tween2 = Tween::new(
EaseMethod::Linear,
Duration::from_millis(800), // shorter
TransformRotationLens {
start: Quat::IDENTITY,
end: Quat::from_rotation_x(90_f32.to_radians()),
},
);
let mut tracks = Tracks::new([tween1, tween2]);
assert_eq!(tracks.duration(), Duration::from_secs(1)); // max(1., 0.8)
let (mut world, entity, mut transform) = make_test_env();
let mut system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = system_state.get_mut(&mut world);
for i in 1..=6 {
let state = tracks.tick(
Duration::from_millis(200),
&mut transform,
entity,
&mut event_writer,
);
if i < 5 {
assert_eq!(state, TweenState::Active);
assert_eq!(tracks.times_completed(), 0);
let r = i as f32 * 0.2;
assert_approx_eq!(tracks.progress(), r);
let alpha_deg = 22.5 * i as f32;
assert!(transform.translation.abs_diff_eq(Vec3::splat(r), 1e-5));
assert!(transform
.rotation
.abs_diff_eq(Quat::from_rotation_x(alpha_deg.to_radians()), 1e-5));
} else {
assert_eq!(state, TweenState::Completed);
assert_eq!(tracks.times_completed(), 1);
assert_approx_eq!(tracks.progress(), 1.);
assert!(transform.translation.abs_diff_eq(Vec3::ONE, 1e-5));
assert!(transform
.rotation
.abs_diff_eq(Quat::from_rotation_x(90_f32.to_radians()), 1e-5));
}
}
tracks.rewind();
assert_eq!(tracks.times_completed(), 0);
assert_approx_eq!(tracks.progress(), 0.);
tracks.set_progress(0.9);
assert_approx_eq!(tracks.progress(), 0.9);
// tick to udpate state (set_progress() does not update state)
let state = tracks.tick(
Duration::ZERO,
&mut transform,
Entity::from_raw(0),
&mut event_writer,
);
assert_eq!(state, TweenState::Active);
assert_eq!(tracks.times_completed(), 0);
tracks.set_progress(3.2);
assert_approx_eq!(tracks.progress(), 1.);
// tick to udpate state (set_progress() does not update state)
let state = tracks.tick(
Duration::ZERO,
&mut transform,
Entity::from_raw(0),
&mut event_writer,
);
assert_eq!(state, TweenState::Completed);
assert_eq!(tracks.times_completed(), 1); // no looping
tracks.set_progress(-0.5);
assert_approx_eq!(tracks.progress(), 0.);
// tick to udpate state (set_progress() does not update state)
let state = tracks.tick(
Duration::ZERO,
&mut transform,
Entity::from_raw(0),
&mut event_writer,
);
assert_eq!(state, TweenState::Active);
assert_eq!(tracks.times_completed(), 0); // no looping
}
/// Delay::then()
#[test]
fn delay_then() {
let seq: Sequence<Transform> =
Delay::new(Duration::from_secs(1)).then(Delay::new(Duration::from_secs(2)));
assert_eq!(seq.duration(), Duration::from_secs(3));
assert_eq!(seq.tweens.len(), 2);
for (i, t) in seq.tweens.iter().enumerate() {
assert_eq!(t.duration(), Duration::from_secs(i as u64 + 1));
}
}
/// Test ticking a delay.
#[test]
fn delay_tick() {
let duration = Duration::from_secs(1);
let mut delay = Delay::new(duration);
{
let tweenable: &dyn Tweenable<Transform> = &delay;
assert_eq!(tweenable.duration(), duration);
assert_approx_eq!(tweenable.progress(), 0.);
}
// Dummy world and event writer
let (mut world, entity, mut transform) = make_test_env();
let mut system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = system_state.get_mut(&mut world);
for i in 1..=6 {
let state = delay.tick(
Duration::from_millis(200),
&mut transform,
entity,
&mut event_writer,
);
{
let tweenable: &dyn Tweenable<Transform> = &delay;
if i < 5 {
assert_eq!(state, TweenState::Active);
assert_eq!(tweenable.times_completed(), 0);
let r = i as f32 * 0.2;
assert_approx_eq!(tweenable.progress(), r);
} else {
assert_eq!(state, TweenState::Completed);
assert_eq!(tweenable.times_completed(), 1);
assert_approx_eq!(tweenable.progress(), 1.);
}
}
}
let tweenable: &mut dyn Tweenable<Transform> = &mut delay;
tweenable.rewind();
assert_eq!(tweenable.times_completed(), 0);
assert_approx_eq!(tweenable.progress(), 0.);
let state = tweenable.tick(Duration::ZERO, &mut transform, entity, &mut event_writer);
assert_eq!(state, TweenState::Active);
tweenable.set_progress(0.3);
assert_eq!(tweenable.times_completed(), 0);
assert_approx_eq!(tweenable.progress(), 0.3);
tweenable.set_progress(1.);
assert_eq!(tweenable.times_completed(), 1);
assert_approx_eq!(tweenable.progress(), 1.);
}
#[test]
fn delay_elapsed() {
let mut delay = Delay::new(Duration::from_secs(1));
let tweenable: &mut dyn Tweenable<Transform> = &mut delay;
let duration = tweenable.duration();
for ms in [0, 1, 500, 100, 300, 999, 847, 1000, 900] {
let elapsed = Duration::from_millis(ms);
tweenable.set_elapsed(elapsed);
assert_eq!(tweenable.elapsed(), elapsed);
let progress = (elapsed.as_secs_f64() / duration.as_secs_f64()) as f32;
assert_approx_eq!(tweenable.progress(), progress);
let times_completed = if ms == 1000 { 1 } else { 0 };
assert_eq!(tweenable.times_completed(), times_completed);
}
}
#[test]
#[should_panic]
fn delay_zero_duration_panics() {
let _ = Delay::new(Duration::ZERO);
}
#[test]
fn tween_repeat() {
let mut tween = make_test_tween()
.with_repeat_count(RepeatCount::Finite(5))
.with_repeat_strategy(RepeatStrategy::Repeat);
assert_approx_eq!(tween.progress(), 0.);
let (mut world, entity, mut transform) = make_test_env();
let mut event_writer_system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = event_writer_system_state.get_mut(&mut world);
// 10%
let state = tween.tick(
Duration::from_millis(100),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweenState::Active, state);
assert_eq!(0, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.1);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.1), 1e-5));
// 130%
let state = tween.tick(
Duration::from_millis(1200),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweenState::Active, state);
assert_eq!(1, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.3);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.3), 1e-5));
// 480%
let state = tween.tick(
Duration::from_millis(3500),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweenState::Active, state);
assert_eq!(4, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.8);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.8), 1e-5));
// 500% - done
let state = tween.tick(
Duration::from_millis(200),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweenState::Completed, state);
assert_eq!(5, tween.times_completed());
assert_approx_eq!(tween.progress(), 1.0);
assert!(transform.translation.abs_diff_eq(Vec3::ONE, 1e-5));
}
#[test]
fn tween_mirrored_rewind() {
let mut tween = make_test_tween()
.with_repeat_count(RepeatCount::Finite(4))
.with_repeat_strategy(RepeatStrategy::MirroredRepeat);
assert_approx_eq!(tween.progress(), 0.);
let (mut world, entity, mut transform) = make_test_env();
let mut event_writer_system_state: SystemState<EventWriter<TweenCompleted>> =
SystemState::new(&mut world);
let mut event_writer = event_writer_system_state.get_mut(&mut world);
// 10%
let state = tween.tick(
Duration::from_millis(100),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweenState::Active, state);
assert_eq!(TweeningDirection::Forward, tween.direction());
assert_eq!(0, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.1);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.1), 1e-5));
// rewind
tween.rewind();
assert_eq!(TweeningDirection::Forward, tween.direction());
assert_eq!(0, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.1), 1e-5)); // no-op, rewind doesn't apply Lens
// 120% - mirror
let state = tween.tick(
Duration::from_millis(1200),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweeningDirection::Backward, tween.direction());
assert_eq!(TweenState::Active, state);
assert_eq!(1, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.2);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.8), 1e-5));
// rewind
tween.rewind();
assert_eq!(TweeningDirection::Forward, tween.direction()); // restored
assert_eq!(0, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.);
assert!(transform.translation.abs_diff_eq(Vec3::splat(0.8), 1e-5)); // no-op, rewind doesn't apply Lens
// 400% - done mirror (because Completed freezes the state)
let state = tween.tick(
Duration::from_millis(4000),
&mut transform,
entity,
&mut event_writer,
);
assert_eq!(TweenState::Completed, state);
assert_eq!(TweeningDirection::Backward, tween.direction()); // frozen from last loop
assert_eq!(4, tween.times_completed());
assert_approx_eq!(tween.progress(), 1.); // Completed
assert!(transform.translation.abs_diff_eq(Vec3::ZERO, 1e-5));
// rewind
tween.rewind();
assert_eq!(TweeningDirection::Forward, tween.direction()); // restored
assert_eq!(0, tween.times_completed());
assert_approx_eq!(tween.progress(), 0.);
assert!(transform.translation.abs_diff_eq(Vec3::ZERO, 1e-5)); // no-op, rewind doesn't apply Lens
}
}