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Bevy Forks
Bevy Tweening
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15c5bdbd
Unverified
Commit
15c5bdbd
authored
2 years ago
by
shuo
Committed by
GitHub
2 years ago
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Add an example of menu hover animation (#59)
parent
eeec3713
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1 changed file
examples/menu.rs
+114
-5
114 additions, 5 deletions
examples/menu.rs
with
114 additions
and
5 deletions
examples/menu.rs
+
114
−
5
View file @
15c5bdbd
...
@@ -3,6 +3,22 @@ use bevy_inspector_egui::WorldInspectorPlugin;
...
@@ -3,6 +3,22 @@ use bevy_inspector_egui::WorldInspectorPlugin;
use
bevy_tweening
::{
lens
::
*
,
*
};
use
bevy_tweening
::{
lens
::
*
,
*
};
use
std
::
time
::
Duration
;
use
std
::
time
::
Duration
;
const
NORMAL_COLOR
:
Color
=
Color
::
rgba
(
162.
/
255.
,
226.
/
255.
,
95.
/
255.
,
1.
);
const
HOVER_COLOR
:
Color
=
Color
::
AZURE
;
const
CLICK_COLOR
:
Color
=
Color
::
ALICE_BLUE
;
const
TEXT_COLOR
:
Color
=
Color
::
rgba
(
83.
/
255.
,
163.
/
255.
,
130.
/
255.
,
1.
);
const
INIT_TRANSITION_DONE
:
u64
=
1
;
/// The menu in this example has two set of animations:
/// one for appearance, one for interaction. Interaction animations
/// are only enabled after appearance animations finished.
///
/// The logic is handled as:
/// 1. Appearance animations send a `TweenComplete` event with `INIT_TRANSITION_DONE`
/// 2. The `enable_interaction_after_initial_animation` system adds a label component
/// `InitTransitionDone` to any button component which completed its appearance animation,
/// to mark it as active.
/// 3. The `interaction` system only queries buttons with a `InitTransitionDone` marker.
fn
main
()
{
fn
main
()
{
App
::
default
()
App
::
default
()
.insert_resource
(
WindowDescriptor
{
.insert_resource
(
WindowDescriptor
{
...
@@ -14,6 +30,8 @@ fn main() {
...
@@ -14,6 +30,8 @@ fn main() {
})
})
.add_plugins
(
DefaultPlugins
)
.add_plugins
(
DefaultPlugins
)
.add_system
(
bevy
::
window
::
close_on_esc
)
.add_system
(
bevy
::
window
::
close_on_esc
)
.add_system
(
interaction
)
.add_system
(
enable_interaction_after_initial_animation
)
.add_plugin
(
TweeningPlugin
)
.add_plugin
(
TweeningPlugin
)
.add_plugin
(
WorldInspectorPlugin
::
new
())
.add_plugin
(
WorldInspectorPlugin
::
new
())
.add_startup_system
(
setup
)
.add_startup_system
(
setup
)
...
@@ -45,7 +63,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
...
@@ -45,7 +63,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
.insert
(
Name
::
new
(
"menu"
))
.insert
(
Name
::
new
(
"menu"
))
.with_children
(|
container
|
{
.with_children
(|
container
|
{
let
mut
start_time_ms
=
0
;
let
mut
start_time_ms
=
0
;
for
text
in
&
[
"Continue"
,
"New Game"
,
"Settings"
,
"Quit"
]
{
for
(
text
,
label
)
in
[
(
"Continue"
,
ButtonLabel
::
Continue
),
(
"New Game"
,
ButtonLabel
::
NewGame
),
(
"Settings"
,
ButtonLabel
::
Settings
),
(
"Quit"
,
ButtonLabel
::
Quit
),
]
{
let
tween_scale
=
Tween
::
new
(
let
tween_scale
=
Tween
::
new
(
EaseFunction
::
BounceOut
,
EaseFunction
::
BounceOut
,
Duration
::
from_secs
(
2
),
Duration
::
from_secs
(
2
),
...
@@ -53,16 +76,19 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
...
@@ -53,16 +76,19 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
start
:
Vec3
::
splat
(
0.01
),
start
:
Vec3
::
splat
(
0.01
),
end
:
Vec3
::
ONE
,
end
:
Vec3
::
ONE
,
},
},
);
)
.with_completed_event
(
INIT_TRANSITION_DONE
);
let
animator
=
if
start_time_ms
>
0
{
let
animator
=
if
start_time_ms
>
0
{
let
delay
=
Delay
::
new
(
Duration
::
from_millis
(
start_time_ms
));
let
delay
=
Delay
::
new
(
Duration
::
from_millis
(
start_time_ms
));
Animator
::
new
(
delay
.then
(
tween_scale
))
Animator
::
new
(
delay
.then
(
tween_scale
))
}
else
{
}
else
{
Animator
::
new
(
tween_scale
)
Animator
::
new
(
tween_scale
)
};
};
start_time_ms
+=
500
;
start_time_ms
+=
500
;
container
container
.spawn_bundle
(
Node
Bundle
{
.spawn_bundle
(
Button
Bundle
{
node
:
Node
{
node
:
Node
{
size
:
Vec2
::
new
(
300.
,
80.
),
size
:
Vec2
::
new
(
300.
,
80.
),
},
},
...
@@ -76,12 +102,13 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
...
@@ -76,12 +102,13 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
justify_content
:
JustifyContent
::
Center
,
justify_content
:
JustifyContent
::
Center
,
..
default
()
..
default
()
},
},
color
:
UiColor
(
Color
::
rgb_u8
(
162
,
226
,
95
)
),
color
:
UiColor
(
NORMAL_COLOR
),
transform
:
Transform
::
from_scale
(
Vec3
::
splat
(
0.01
)),
transform
:
Transform
::
from_scale
(
Vec3
::
splat
(
0.01
)),
..
default
()
..
default
()
})
})
.insert
(
Name
::
new
(
format!
(
"button:{}"
,
text
)))
.insert
(
Name
::
new
(
format!
(
"button:{}"
,
text
)))
.insert
(
animator
)
.insert
(
animator
)
.insert
(
label
)
.with_children
(|
parent
|
{
.with_children
(|
parent
|
{
parent
.spawn_bundle
(
TextBundle
{
parent
.spawn_bundle
(
TextBundle
{
text
:
Text
::
from_section
(
text
:
Text
::
from_section
(
...
@@ -89,7 +116,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
...
@@ -89,7 +116,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
TextStyle
{
TextStyle
{
font
:
font
.clone
(),
font
:
font
.clone
(),
font_size
:
48.0
,
font_size
:
48.0
,
color
:
Color
::
rgb_u8
(
83
,
163
,
130
)
,
color
:
TEXT_COLOR
,
},
},
)
)
.with_alignment
(
TextAlignment
{
.with_alignment
(
TextAlignment
{
...
@@ -102,3 +129,85 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
...
@@ -102,3 +129,85 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
}
}
});
});
}
}
fn
enable_interaction_after_initial_animation
(
mut
commands
:
Commands
,
mut
reader
:
EventReader
<
TweenCompleted
>
,
)
{
for
event
in
reader
.iter
()
{
if
event
.user_data
==
INIT_TRANSITION_DONE
{
commands
.entity
(
event
.entity
)
.insert
(
InitTransitionDone
);
}
}
}
#[derive(Component)]
struct
InitTransitionDone
;
#[derive(Component,
Clone,
Copy)]
enum
ButtonLabel
{
Continue
,
NewGame
,
Settings
,
Quit
,
}
fn
interaction
(
mut
interaction_query
:
Query
<
(
&
mut
Animator
<
Transform
>
,
&
Transform
,
&
Interaction
,
&
mut
UiColor
,
&
ButtonLabel
,
),
(
Changed
<
Interaction
>
,
With
<
InitTransitionDone
>
),
>
,
)
{
for
(
mut
animator
,
transform
,
interaction
,
mut
color
,
button_label
)
in
&
mut
interaction_query
{
match
*
interaction
{
Interaction
::
Clicked
=>
{
*
color
=
CLICK_COLOR
.into
();
match
button_label
{
ButtonLabel
::
Continue
=>
{
println!
(
"Continue clicked"
);
}
ButtonLabel
::
NewGame
=>
{
println!
(
"NewGame clicked"
);
}
ButtonLabel
::
Settings
=>
{
println!
(
"Settings clicked"
);
}
ButtonLabel
::
Quit
=>
{
println!
(
"Quit clicked"
);
}
}
}
Interaction
::
Hovered
=>
{
*
color
=
HOVER_COLOR
.into
();
animator
.set_tweenable
(
Tween
::
new
(
EaseFunction
::
QuadraticIn
,
Duration
::
from_millis
(
200
),
TransformScaleLens
{
start
:
Vec3
::
ONE
,
end
:
Vec3
::
splat
(
1.1
),
},
));
}
Interaction
::
None
=>
{
*
color
=
NORMAL_COLOR
.into
();
let
start_scale
=
transform
.scale
;
animator
.set_tweenable
(
Tween
::
new
(
EaseFunction
::
QuadraticIn
,
Duration
::
from_millis
(
200
),
TransformScaleLens
{
start
:
start_scale
,
end
:
Vec3
::
ONE
,
},
));
}
}
}
}
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