Add `TweenCompleted` event
Add a mechanism to `Tween<T>` to raise a Bevy event once the tween completed. The event raising can be enabled with `set_completed_event()` and `with_completed_event()`. The `TweenCompleted` event contains the `Entity` on which the `Animator<T>` or `AssetAnimator<T>` owning the tween are attached. Update the `sequence` example to show how to use that new event mechanism.
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