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  1. Aug 04, 2022
    • Jerome Humbert's avatar
      Upgrade to Bevy 0.8 · 0b69cdb6
      Jerome Humbert authored
      Upgrade to the latest released version 0.8.0 of Bevy.
      
      Add a new `bevy_asset` feature to enable animation of Bevy assets
      (types implementing the `Asset` trait). Bevy 0.8 does not contain
      `bevy_asset` in its defaul features, so this new feature reflects that
      new possibility to build Bevy and í½ƒ Bevy Tweening without support
      for the `bevy_asset` crate. The new feature is enabled by default for
      discoverability and to prevent a behavior breaking change.
      0b69cdb6
    • Jerome Humbert's avatar
      Revert "Support running an animation N times (#19)" · 87ac60b2
      Jerome Humbert authored
      This reverts commit 6a871576.
      87ac60b2
  2. Aug 03, 2022
    • Alex Saveau's avatar
      Support running an animation N times (#19) · 6a871576
      Alex Saveau authored
      Remove `TweeningType` and split its functionalities between a new `RepeatCount`
      controlling the number of repeats of an animation on one hand, and
      `RepeatStrategy` controlling the way an animation restarts after a loop ended
      on the other hand. This allows more granular control on the type of playback.
      
      Remove the `tweening_type` parameter from `Tween<T>::new()` and replace it with
      builder methods `with_repeat_count()` and `with_repeat_strategy()`.
      
      Remove `is_looping()` from all tweenables, which was not implemented for most
      of them anyway.
  3. May 31, 2022
  4. May 14, 2022
  5. Apr 23, 2022
  6. Feb 12, 2022
    • Jerome Humbert's avatar
      Move predefined lenses to a public `lens` module · a9b9f6e7
      Jerome Humbert authored
      This avoids having those predefined types, which are optional, be in the
      middle of the core types.
      a9b9f6e7
    • Jerome Humbert's avatar
      `Tweenable`-based design · d3b5f1be
      Jerome Humbert authored
      Add a `Tweenable<T>` trait describing a generic animatable tween-like
      element.
      
      Expose the three types of tweenables and implement `Tweenable<T>` for
      them:
      - `Tween<T>`, a single animation
      - `Sequence<T>`, a sequence of consecutive animations
      - `Tracks<T>`, a batch of animations running in parallel
      
      Clean-up animators to hold a single top-level `Tweenable<T>` and let the
      user build any kind of animation hierarchy for themselves.
      d3b5f1be
  7. Jan 29, 2022
  8. Jan 27, 2022
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