- Aug 03, 2022
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Alex Saveau authored
Remove `TweeningType` and split its functionalities between a new `RepeatCount` controlling the number of repeats of an animation on one hand, and `RepeatStrategy` controlling the way an animation restarts after a loop ended on the other hand. This allows more granular control on the type of playback. Remove the `tweening_type` parameter from `Tween<T>::new()` and replace it with builder methods `with_repeat_count()` and `with_repeat_strategy()`. Remove `is_looping()` from all tweenables, which was not implemented for most of them anyway.
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- May 31, 2022
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Alex Saveau authored
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- May 14, 2022
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Alex Saveau authored
It needs to be built-in because otherwise you have to completely recreate the animation to change the speed.
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- Apr 23, 2022
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Jerome Humbert authored
Upgrade the version of `bevy-inspector-egui` to `0.10` for Bevy v0.7 compatibility, otherwise the examples were building with Bevy v0.6. Fix the examples which now build correctly with Bevy v0.7.
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- Feb 12, 2022
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Jerome Humbert authored
This avoids having those predefined types, which are optional, be in the middle of the core types.
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Jerome Humbert authored
Add a `Tweenable<T>` trait describing a generic animatable tween-like element. Expose the three types of tweenables and implement `Tweenable<T>` for them: - `Tween<T>`, a single animation - `Sequence<T>`, a sequence of consecutive animations - `Tracks<T>`, a batch of animations running in parallel Clean-up animators to hold a single top-level `Tweenable<T>` and let the user build any kind of animation hierarchy for themselves.
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- Jan 29, 2022
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Jerome Humbert authored
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Jerome Humbert authored
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- Jan 27, 2022
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Jerome Humbert authored
Import `bevy_tweening` from its old repository. URL: https://github.com/djeedai/bevy_extra/tree/main/crates/bevy_tweening Commit: 1e13a72
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