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use bevy::{
prelude::{Handle, Image, Vec2},
reflect::{FromReflect, Reflect},
};
use kayak_font::Alignment;
use super::Edge;
#[derive(Debug, Reflect, FromReflect, Clone, PartialEq)]
pub enum RenderCommand {
Empty,
/// Represents a node that has no renderable object but contributes to the layout.
Layout,
Clip,
Quad,
Text {
content: String,
alignment: Alignment,
word_wrap: bool,
},
Image {
handle: Handle<Image>,
},
TextureAtlas {
position: Vec2,
size: Vec2,
handle: Handle<Image>,
},
NinePatch {
border: Edge<f32>,
handle: Handle<Image>,
},
}
impl Default for RenderCommand {
fn default() -> Self {
Self::Empty
}
}