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use crate::prelude::KayakWidgetContext;
#[derive(Component, Reflect, Debug, Default, Clone, PartialEq, Eq)]
#[reflect(Component)]
pub struct KChildren {
inner: Vec<Entity>,
}
impl KChildren {
pub fn new() -> Self {
Self { inner: Vec::new() }
}
/// Adds a widget entity to child storage.
pub fn add(&mut self, widget_entity: Entity) {
self.inner.push(widget_entity);
}
pub fn get(&self, index: usize) -> Option<Entity> {
self.inner.get(index).copied()
}
pub fn remove(&mut self, index: usize) -> Option<Entity> {
if index < self.inner.len() {
Some(self.inner.remove(index))
} else {
None
}
}
pub fn iter(&self) -> std::slice::Iter<Entity> {
self.inner.iter()
}
pub fn len(&self) -> usize {
self.inner.len()
}
pub fn is_empty(&self) -> bool {
self.inner.len() == 0
}
pub fn despawn(&mut self, commands: &mut Commands) {
for child in self.inner.drain(..) {
commands.entity(child).despawn_recursive();
}
}
/// Processes all widgets and adds them to the tree.
pub fn process(&self, widget_context: &KayakWidgetContext, parent_id: Option<Entity>) {
for child in self.inner.iter() {
widget_context.add_widget(parent_id, *child);
}
}
}