Newer
Older
use bevy::{
prelude::{App as BevyApp, AssetServer, Commands, Handle, Res, ResMut},
window::WindowDescriptor,
use kayak_ui::bevy::{BevyContext, BevyKayakUIPlugin, ImageManager, UICameraBundle};
use kayak_ui::widgets::{App, Image};
fn startup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut image_manager: ResMut<ImageManager>,
) {
commands.spawn_bundle(UICameraBundle::new());
let handle: Handle<bevy::render::texture::Image> = asset_server.load("generic-rpg-vendor.png");
let context = BevyContext::new(|context| {
position_type: StyleProp::Value(PositionType::SelfDirected),
left: StyleProp::Value(Units::Pixels(10.0)),
top: StyleProp::Value(Units::Pixels(10.0)),
border_radius: StyleProp::Value(Corner::all(500.0)),
width: StyleProp::Value(Units::Pixels(200.0)),
height: StyleProp::Value(Units::Pixels(182.0)),
..Style::default()
};
<Image styles={Some(image_styles)} handle={ui_image_handle} />
</App>
}
});
commands.insert_resource(context);
}
fn main() {
BevyApp::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("UI Example"),
..Default::default()
})