Newer
Older
prelude::{App as BevyApp, AssetServer, Commands, ImageSettings, Res, ResMut},
font_mapping.set_default(asset_server.load("roboto.kayak_font"));
commands.spawn(UICameraBundle::new());
let image_handle = asset_server.load("texture_atlas.png");
//texture_atlas.png uses 16 pixel sprites and is 272x128 pixels
let tile_size = 16;
let columns = 272 / tile_size;
let rows = 128 / tile_size;
let atlas = bevy::sprite::TextureAtlas::from_grid(
bevy::prelude::Vec2::splat(tile_size as f32),
columns,
rows,
//The sign in the top right of the image would be index 16
let sign_index = 16;
//The flower is in the 6(-1) row and 15 collumn
let flower_index = columns * 5 + 15;
let mut widget_context = Context::new();
let parent_id = None;
let atlas_styles = KStyle {
position_type: StyleProp::Value(PositionType::ParentDirected),
width: StyleProp::Value(Units::Pixels(200.0)),
height: StyleProp::Value(Units::Pixels(200.0)),
..KStyle::default()
};
let rect = atlas.textures[sign_index];
let sign_position = rect.min;
let sign_size = rect.max - rect.min;
let rect = atlas.textures[flower_index];
let flower_position = rect.min;
let flower_size = rect.max - rect.min;
rsx! {
<KayakAppBundle>
<TextureAtlasBundle
atlas={TextureAtlas {
handle: image_handle.clone(),
position: sign_position,
tile_size: sign_size,
}}
styles={atlas_styles.clone()}
/>
<TextureAtlasBundle
atlas={TextureAtlas {
handle: image_handle.clone(),
position: flower_position,
tile_size: flower_size,
}}
styles={atlas_styles.clone()}
/>
</KayakAppBundle>
}
.insert_resource(ImageSettings::default_nearest())
.add_plugin(ContextPlugin)
.add_plugin(KayakWidgets)