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StarArawn authored6cfb2bf0
image.rs 1.60 KiB
use bevy::{
math::Vec2,
prelude::{App as BevyApp, AssetServer, Commands, Handle, Res, ResMut},
window::{WindowDescriptor, Windows},
PipelinedDefaultPlugins,
};
use bevy_kayak_ui::{BevyContext, BevyKayakUIPlugin, ImageManager, UICameraBundle};
use kayak_widgets::Image;
use kayak_core::Index;
use kayak_ui::components::App;
use kayak_ui::core::rsx;
fn startup(
mut commands: Commands,
windows: Res<Windows>,
asset_server: Res<AssetServer>,
mut image_manager: ResMut<ImageManager>,
) {
commands.spawn_bundle(UICameraBundle::new());
let window_size = if let Some(window) = windows.get_primary() {
Vec2::new(window.width(), window.height())
} else {
panic!("Couldn't find primary window!");
};
let handle: Handle<bevy::render2::texture::Image> = asset_server.load("panel.png");
let ui_image_handle = image_manager.get(&handle);
let context = BevyContext::new(window_size.x, window_size.y, |styles, context| {
// Hack to trick the proc macro for right now..
let parent_id: Option<Index> = None;
rsx! {
<App styles={Some(styles.clone())}>
<Image handle={ui_image_handle} />
</App>
}
});
commands.insert_resource(context);
}
fn main() {
BevyApp::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("UI Example"),
..Default::default()
})
.add_plugins(PipelinedDefaultPlugins)
.add_plugin(BevyKayakUIPlugin)
.add_startup_system(startup)
.run();
}