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Commit 355a2559 authored by ickk's avatar ickk
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:sweat_smile:

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...@@ -104,7 +104,7 @@ fn fragment(in: VertexOutput) -> @location(0) vec4<f32> { ...@@ -104,7 +104,7 @@ fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
let red = sample_subpixel(vec2(in.uv.x - subpixel_dimensions.x, 1. - in.uv.y), subpixel_dimensions, i32(in.uv.z), scale); let red = sample_subpixel(vec2(in.uv.x - subpixel_dimensions.x, 1. - in.uv.y), subpixel_dimensions, i32(in.uv.z), scale);
let green = sample_subpixel(vec2(in.uv.x, 1. - in.uv.y), subpixel_dimensions, i32(in.uv.z), scale); let green = sample_subpixel(vec2(in.uv.x, 1. - in.uv.y), subpixel_dimensions, i32(in.uv.z), scale);
let blue = sample_subpixel(vec2(in.uv.x + subpixel_dimensions.y, 1. - in.uv.y), subpixel_dimensions, i32(in.uv.z), scale); let blue = sample_subpixel(vec2(in.uv.x + subpixel_dimensions.x, 1. - in.uv.y), subpixel_dimensions, i32(in.uv.z), scale);
let alpha = (red + green + blue) / 3.; let alpha = (red + green + blue) / 3.;
return vec4(red * in.color.r, green * in.color.g, blue * in.color.b, alpha); return vec4(red * in.color.r, green * in.color.g, blue * in.color.b, alpha);
......
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