The `bevy_kayak_ui` renderer uses MSDF fonts in order to render crisp and accurate fonts at different scales without needing to re-rasterize the font. In order to generate custom fonts you need to use the following tool:
Where font_name is the name of your font. You can play around with the different parameters that are provided but keep in mind that some of the font stuff is currently hardcoded and might result in graphical glitches if you change the settings too much. You should also try to use a decent size for the `minsize` parameter. The smaller the size the more artifacts will appear in the text.