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Commit 7904e8bf authored by StarArawn's avatar StarArawn
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Cleanup warnings.

parent 09976a5c
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use bevy::{ use bevy::{
prelude::{Bundle, GlobalTransform, Transform}, prelude::{Bundle, GlobalTransform, Transform},
render2::{ render2::{
camera::{Camera, CameraPlugin, CameraProjection, DepthCalculation, WindowOrigin}, camera::{Camera, CameraProjection, DepthCalculation, WindowOrigin},
primitives::Frustum, primitives::Frustum,
view::VisibleEntities, view::VisibleEntities,
}, },
......
use bevy::{ use bevy::{
prelude::{Commands, Entity, Plugin, Query, Res, ResMut, With}, prelude::{Commands, Plugin, Res},
render2::{ render2::{
camera::ActiveCameras, camera::ActiveCameras,
render_graph::{EmptyNode, RenderGraph, SlotInfo, SlotType}, render_graph::{EmptyNode, RenderGraph, SlotInfo, SlotType},
render_phase::{sort_phase_system, DrawFunctions, RenderPhase}, render_phase::{sort_phase_system, DrawFunctions, RenderPhase},
render_resource::{
Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
},
renderer::RenderDevice,
texture::TextureCache,
view::{ExtractedView, ViewDepthTexture},
RenderApp, RenderStage, RenderApp, RenderStage,
}, },
}; };
......
...@@ -6,9 +6,9 @@ use bevy::render2::render_resource::{CachedPipelineId, RenderPassColorAttachment ...@@ -6,9 +6,9 @@ use bevy::render2::render_resource::{CachedPipelineId, RenderPassColorAttachment
use bevy::render2::{ use bevy::render2::{
render_graph::{Node, NodeRunError, RenderGraphContext, SlotInfo, SlotType}, render_graph::{Node, NodeRunError, RenderGraphContext, SlotInfo, SlotType},
render_phase::{DrawFunctions, RenderPhase, TrackedRenderPass}, render_phase::{DrawFunctions, RenderPhase, TrackedRenderPass},
render_resource::{LoadOp, Operations, RenderPassDepthStencilAttachment, RenderPassDescriptor}, render_resource::{LoadOp, Operations, RenderPassDescriptor},
renderer::RenderContext, renderer::RenderContext,
view::{ExtractedView, ViewDepthTexture, ViewTarget}, view::{ExtractedView, ViewTarget},
}; };
pub struct TransparentUI { pub struct TransparentUI {
......
use bevy::ecs::world::World; use bevy::ecs::world::World;
use bevy::render2::{ use bevy::render2::{
camera::{CameraPlugin, ExtractedCameraNames}, camera::ExtractedCameraNames,
render_graph::{Node, NodeRunError, RenderGraphContext, SlotValue}, render_graph::{Node, NodeRunError, RenderGraphContext, SlotValue},
renderer::RenderContext, renderer::RenderContext,
}; };
......
use bevy::{ use bevy::{
math::Vec2, math::Vec2,
prelude::{Assets, Bundle, Commands, Handle, Res, ResMut}, prelude::{Assets, Commands, Res, ResMut},
render2::color::Color,
sprite2::Rect, sprite2::Rect,
}; };
use kayak_core::render_primitive::RenderPrimitive; use kayak_core::render_primitive::RenderPrimitive;
......
...@@ -4,8 +4,8 @@ use bevy::{ ...@@ -4,8 +4,8 @@ use bevy::{
lifetimeless::{Read, SQuery, SRes}, lifetimeless::{Read, SQuery, SRes},
SystemState, SystemState,
}, },
math::{const_vec3, Mat4, Quat, Vec2, Vec3}, math::{const_vec3, Mat4, Quat, Vec3},
prelude::{Bundle, Commands, Entity, FromWorld, Handle, Query, Res, ResMut, World}, prelude::{Bundle, Entity, FromWorld, Handle, Query, Res, ResMut, World},
render2::{ render2::{
color::Color, color::Color,
render_phase::{Draw, DrawFunctions, RenderPhase, TrackedRenderPass}, render_phase::{Draw, DrawFunctions, RenderPhase, TrackedRenderPass},
...@@ -13,10 +13,9 @@ use bevy::{ ...@@ -13,10 +13,9 @@ use bevy::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout,
BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendComponent, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendComponent,
BlendFactor, BlendOperation, BlendState, BufferBindingType, BufferSize, BufferUsages, BlendFactor, BlendOperation, BlendState, BufferBindingType, BufferSize, BufferUsages,
BufferVec, CachedPipelineId, ColorTargetState, ColorWrites, CompareFunction, BufferVec, CachedPipelineId, ColorTargetState, ColorWrites, DynamicUniformVec,
DepthBiasState, DepthStencilState, DynamicUniformVec, FragmentState, FrontFace, FragmentState, FrontFace, MultisampleState, PolygonMode, PrimitiveState,
MultisampleState, PolygonMode, PrimitiveState, PrimitiveTopology, RenderPipelineCache, PrimitiveTopology, RenderPipelineCache, RenderPipelineDescriptor, Shader, ShaderStages,
RenderPipelineDescriptor, Shader, ShaderStages, StencilFaceState, StencilState,
TextureFormat, TextureSampleType, TextureViewDimension, VertexAttribute, TextureFormat, TextureSampleType, TextureViewDimension, VertexAttribute,
VertexBufferLayout, VertexFormat, VertexState, VertexStepMode, VertexBufferLayout, VertexFormat, VertexState, VertexStepMode,
}, },
...@@ -31,7 +30,7 @@ use crevice::std140::AsStd140; ...@@ -31,7 +30,7 @@ use crevice::std140::AsStd140;
use super::font::{FontTextureCache, KayakFont}; use super::font::{FontTextureCache, KayakFont};
use super::UNIFIED_SHADER_HANDLE; use super::UNIFIED_SHADER_HANDLE;
use crate::{render::ui_pass::TransparentUI, BevyContext}; use crate::render::ui_pass::TransparentUI;
pub struct UnifiedPipeline { pub struct UnifiedPipeline {
view_layout: BindGroupLayout, view_layout: BindGroupLayout,
......
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