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use bevy::asset::LoadState;
use bevy::prelude::*;
use iyes_loopless::prelude::NextState;
use crate::assets::AssetTypeLoader;
use crate::system::flow::AppState;
pub fn start_preload_resources(mut commands: Commands) {
// TODO: Add preload commands here
commands.insert_resource(NextState(AppState::Setup))
}
pub fn start_load_resources(mut loader: AssetTypeLoader) {
loader.load_audio(&[("splash_sting.mp3", "splash_sting")]);
}
pub fn check_load_resources(mut commands: Commands, loader: AssetTypeLoader) {
let load_states = loader.get_all_load_state();
if load_states.iter().all(|state| *state == LoadState::Loaded) {
log::info!("Assets loaded successfully");
commands.insert_resource(NextState(AppState::Splash))
}
}