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use bevy::math::ivec2;
use bevy::prelude::*;
use crate::entities::lifecycle::Player;
use crate::world::level_map::GridPosition;
pub fn handle_player_input(
input: Res<Input<KeyCode>>,
mut query: Query<&mut GridPosition, With<Player>>,
) {
let mut dx = 0;
let mut dy = 0;
if input.just_released(KeyCode::D) || input.just_released(KeyCode::Right) {
dx += 1;
}
if input.just_released(KeyCode::W) || input.just_released(KeyCode::Up) {
dy += 1;
}
if input.just_released(KeyCode::A) || input.just_released(KeyCode::Left) {
dx -= 1;
}
if input.just_released(KeyCode::S) || input.just_released(KeyCode::Down) {
dy -= 1;
}
for mut position in &mut query {
let next_position = (position.0.as_ivec2()) + ivec2(dx, dy);
**position = next_position.as_uvec2();
}
}